Debnesht100

Bulgaria
On FACEIT since 2021 359 matches tracked 166 matches in 30 days
ELO ▲ 97
3,181
30-day peak: 3,182
Rank EU ▲ 3,240 places
#4,017
Bulgaria #33 in Bulgaria
30 days · prev. #7,257 · best #4,017
Last updated:

How does Debnesht100 play?

Rating 0.96 (from 358 matches) K/R 0.68 ADR 75.9 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.6
Knife kills 7 in 359 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 41x 4K, 2 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Debnesht100 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 359 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −177 ELO
39 matches · 51% win rate
In match 2 of the day −150 ELO
61 matches · 44% win rate
Between 0:00 and 6:00 −60 ELO, win rate 47%
On Mondays −90 ELO, win rate 40%

Debnesht100 loses the most ELO on Cache: −177 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
49% better than 27%
0.69 better than 19%
77.5 better than 26%
0.97 better than 17%
52% of 360 duels better than 47%
36% of 42 situations better than 40%
Mirage82
48% better than 22%
0.67 better than 12%
73.0 better than 10%
0.95 better than 14%
45% of 253 duels better than 11%
38% of 53 situations better than 47%
Ancient59
54% better than 44%
0.65 better than 7%
74.5 better than 13%
0.90 better than 5%
47% of 221 duels better than 19%
42% of 33 situations better than 59%
Cache39
51% better than 28%
0.68 better than 9%
79.2 better than 24%
0.94 better than 6%
47% of 133 duels better than 14%
43% of 23 situations better than 62%
Nuke39
56% better than 43%
0.76 better than 46%
83.0 better than 52%
1.06 better than 42%
48% of 134 duels better than 21%
20% of 25 situations better than 12%
Anubis36
64% better than 78%
0.66 better than 11%
71.0 better than 5%
0.97 better than 20%
47% of 119 duels better than 20%
53% of 17 situations better than 82%
Inferno17
47% better than 9%
0.68 better than 13%
75.2 better than 11%
0.94 better than 7%
48% of 65 duels better than 11%
36% of 11 situations better than 43%

Compared with players on the same level who have at least 15 matches on the map.

How Debnesht100 plays

Across 359 matches Debnesht100 averages K/R 0.68 and ADR 75.9; the rating across the 358 rated matches is 0.96. Biggest strength: Utility damage per round at 4.8, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 36 matches. In 116 of 358 matches the rating was 1.10 or higher (32%), in 160 it was below 0.90. In 358 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. Debnesht100 loses the most ELO on Cache (−177 ELO, win rate 51%). Things go best on Ancient (+140 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, +43 ELO. Last 30 days: 166 matches, win rate 51%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.