Debashyr

USA
On FACEIT since 2025 339 matches tracked 104 matches in 30 days
Last updated:

How does Debashyr play?

Rating 1.01 K/R 0.75 ADR 84.9 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 339 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 33%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 17%+6 pp · Ø 11% better than 76%
K/D 0.99−0.04 · Ø 1.03 better than 27%
Pistol kills per match 2.9
Knife kills 7 in 339 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 51%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 43x 4K, 3 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, ELO at 2,560
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.2, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
43 matches · 40% win rate
On Mirage −76 ELO
117 matches · 50% win rate
On Mondays +24 ELO, win rate 37%

Debashyr loses the most ELO on Ancient: −78 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.37 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
50% better than 42%
0.71 better than 31%
80.3 better than 44%
0.96 better than 21%
49% of 656 duels better than 35%
35% of 51 situations better than 39%
Dust 2103
68% better than 94%
0.81 better than 78%
90.7 better than 87%
1.12 better than 72%
58% of 612 duels better than 81%
45% of 40 situations better than 69%
Ancient43
40% better than 12%
0.78 better than 64%
88.5 better than 80%
1.02 better than 41%
52% of 232 duels right on the average
46% of 26 situations better than 71%
Anubis38
42% better than 17%
0.71 better than 32%
83.0 better than 59%
0.93 better than 13%
51% of 215 duels better than 45%
36% of 14 situations better than 44%
Nuke17
41% better than 11%
0.75 better than 46%
83.7 better than 56%
1.01 better than 38%
55% of 74 duels better than 67%
18% of 11 situations better than 9%
Inferno10
50% -
0.76 -
83.4 -
1.04-
46% of 52 duels -
25% of 4 situations -
Cache8
25% -
0.63 -
78.6 -
0.82-
50% of 40 duels -
0% of 2 situations -
Vertigo3
33% -
0.70 -
81.4 -
0.89-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Debashyr plays

Across 339 matches Debashyr averages K/R 0.75, ADR 84.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 103 matches. In 128 of 339 matches the rating was 1.10 or higher (38%), in 143 it was below 0.90. In 278 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. Debashyr loses the most ELO on Ancient (−78 ELO, win rate 40%). Things go best on Dust 2 (+113 ELO, win rate 68%). Match no. 4 of the day goes best: 65% win rate, +15 ELO. Got weaker: K/R −0.08, Rating −0.12, ADR −7.2, Win rate −6 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,560. Last 30 days: 104 matches, win rate 53%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.