Death_Knight

Russia
On FACEIT since 2025 153 matches tracked 29 matches in 30 days
ELO
2,322
30-day peak: 2,322
Rank EU
#93,419
Russia #26,496 in Russia
Last updated:

How does Death_Knight play?

Rating 1.06 (from 152 matches) K/R 0.75 ADR 84.0 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 152 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 22x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +487
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.5
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
52 matches · 54% win rate
In match 2 of the day ±0 ELO
30 matches · 40% win rate
On Tuesdays −30 ELO, win rate 35%

Death_Knight loses the most ELO on Mirage: −85 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 60%
0.77 better than 62%
87.1 better than 77%
1.11 better than 72%
55% of 256 duels better than 71%
33% of 40 situations better than 34%
Dust 250
46% better than 28%
0.72 better than 38%
79.5 better than 41%
0.99 better than 31%
47% of 223 duels better than 25%
43% of 28 situations better than 66%
Anubis33
52% better than 49%
0.78 better than 67%
85.6 better than 72%
1.09 better than 67%
56% of 136 duels better than 72%
39% of 18 situations better than 56%
Inferno7
43% -
0.74 -
86.0 -
1.06-
50% of 30 duels -
40% of 5 situations -
Cache6
83% -
0.86 -
94.8 -
1.21-
73% of 26 duels -
67% of 3 situations -
Nuke4
25% -
0.58 -
68.9 -
0.83-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Death_Knight plays

Across 153 matches Death_Knight averages K/R 0.75 and ADR 84.0; the rating across the 152 rated matches is 1.06. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Mirage with a 54% win rate in 52 matches. In 69 of 152 matches the rating was 1.10 or higher (45%), in 55 it was below 0.90. In 98 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. Death_Knight loses the most ELO on Mirage (−85 ELO, win rate 54%). Things go best in match 3 of the day (+64 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +64 ELO. Improved over the last three months: Headshots +7 pp, ELO +487. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.5. Last 30 days: 29 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.