Death_Knight
How does Death_Knight play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months: 1.07 (at the start 1.04). Slightly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 85.5. Last 3 months: 83.5 (at the start 85.5). Slightly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 55% (at the start 48%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Best month: September 2026 with 2,322. Last 3 months: 2,262 (at the start 1,775).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Death_Knight loses the most ELO on Mirage: −85 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.26 · Anubis
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How Death_Knight plays
Across 153 matches Death_Knight averages K/R 0.75 and ADR 84.0; the rating across the 152 rated matches is 1.06. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Mirage with a 54% win rate in 52 matches. In 69 of 152 matches the rating was 1.10 or higher (45%), in 55 it was below 0.90. In 98 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. Death_Knight loses the most ELO on Mirage (−85 ELO, win rate 54%). Things go best in match 3 of the day (+64 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +64 ELO. Improved over the last three months: Headshots +7 pp, ELO +487. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.5. Last 30 days: 29 matches, win rate 48%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.