Deagle_cats
How does Deagle_cats play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (50%).
Clutch
Strength33% of 1v2s won and so well above the average (22%).
Weapons and aim
Average60% headshots and so well above the average (45%).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.99 (at the start 0.94). Just below the average (1.00).
Damage per round (ADR)
Last 3 months: 73.8 (at the start 75.9). Clearly below the average (79.3).
Share of headshot kills
Last 3 months: 59% (at the start 63%). Well above the average (45%).
Matches won (win rate)
Last 3 months: 43% (at the start 57%). Well below the average (52%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 47 · Dust 2
- Highest rating in a match: 1.88 · Nuke
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How Deagle_cats plays
Across 63 matches Deagle_cats averages K/R 0.69 and ADR 74.4; the rating across the 62 rated matches is 0.98. Biggest strength: Headshot rate at 60%, better than 99% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 15.6 kills per match with 60% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 28 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 0 aces. Improved over the last three months: Rating +0.05. Got weaker: Headshots −4 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.69, ADR at 73.8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.