Dead-Locked

France
299 matches tracked 51 matches in 30 days
Last updated:

How does Dead-Locked play?

Rating 0.96 K/R 0.69 ADR 77.1 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 299 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 31x 4K, 3 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +7 pp
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 77.4, ELO at 1,573
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −135 ELO
72 matches · 51% win rate
On Dust 2 −84 ELO
79 matches · 52% win rate
On Wednesdays −69 ELO, win rate 36%

Dead-Locked loses the most ELO on Anubis: −135 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 1.99 · Inferno
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
52% better than 54%
0.69 better than 33%
77.6 better than 38%
0.96 better than 33%
47% of 325 duels better than 32%
33% of 43 situations better than 34%
Anubis72
51% better than 56%
0.70 better than 36%
78.4 better than 41%
0.95 better than 27%
49% of 278 duels better than 42%
45% of 33 situations better than 71%
Ancient57
49% better than 48%
0.71 better than 37%
76.9 better than 28%
0.98 better than 40%
46% of 223 duels better than 24%
45% of 33 situations better than 69%
Inferno35
34% better than 9%
0.68 better than 33%
74.7 better than 24%
0.95 better than 31%
45% of 118 duels better than 23%
42% of 26 situations better than 58%
Mirage22
32% better than 4%
0.66 better than 18%
75.2 better than 27%
0.90 better than 15%
48% of 95 duels better than 36%
32% of 19 situations better than 32%
Nuke22
45% better than 21%
0.70 better than 24%
79.5 better than 38%
1.04 right on the average
47% of 77 duels better than 24%
57% of 14 situations better than 86%
Cache11
36% -
0.59 -
69.8 -
0.79-
48% of 33 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dead-Locked plays

Across 299 matches Dead-Locked averages K/R 0.69, ADR 77.1 and a rating of 0.96. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 52% win rate in 79 matches. In 96 of 299 matches the rating was 1.10 or higher (32%), in 140 it was below 0.90. In 239 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. Dead-Locked loses the most ELO on Anubis (−135 ELO, win rate 51%). Things go best on Nuke (+64 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 77.4, ELO at 1,573. Last 30 days: 51 matches, win rate 45%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.