DeStlNy

Brazil
FACEIT verified FACEIT verified On FACEIT since 2015 338 matches tracked 37 matches in 30 days
ELO ▲ 132
3,532
30-day peak: 3,532
Rank SA
#16
Brazil #15 in Brazil
30 days · prev. #16 · best #13
Last updated:

How does DeStlNy play?

Rating 1.26 (from 224 matches) K/R 0.89 ADR 93.8 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 224 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 34% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 57%+3 pp · Ø 54% better than 68%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 66%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 84%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.11).

Headshot rate 51%−3 pp · Ø 54% better than 33%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.32+0.21 · Ø 1.11 better than 87%
Pistol kills per match 2.7 from the last 224
Knife kills 3 in 224 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.6%).

2K rounds 16.3%+2.2 pp · Ø 14.1% better than 84%
3K rounds 6.0%+1.4 pp · Ø 4.6% better than 87%
MVPs per match 3.0+0.5 · Ø 2.5 better than 82%
4Ks and aces 46x 4K, 7 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 28%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.46+0.12 · Ø 0.34 better than 82%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +10 pp, Win rate +3 pp, ELO +102
= Stayed the same
K/R at 0.88, Rating at 1.26, ADR at 94.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.88 (at the start 0.89). Clearly above the average (0.78).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −156 ELO
103 matches · 66% win rate
From match 5 of the day −78 ELO
25 matches · 64% win rate
Between 18:00 and 24:00 −92 ELO, win rate 59%
On Sundays −39 ELO, win rate 56%

DeStlNy loses the most ELO on Mirage: −156 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
66% better than 81%
0.90 better than 87%
95.6 better than 89%
1.27 better than 85%
57% of 590 duels better than 60%
43% of 53 situations better than 62%
Dust 257
70% better than 86%
0.89 better than 81%
95.1 better than 85%
1.29 better than 85%
50% of 258 duels better than 22%
38% of 29 situations better than 44%
Ancient22
82% better than 98%
0.93 better than 93%
97.8 better than 93%
1.29 better than 89%
67% of 121 duels better than 97%
36% of 11 situations better than 39%
Nuke15
100% better than 99%
0.89 better than 91%
91.3 better than 85%
1.26 better than 92%
56% of 72 duels better than 68%
33% of 9 situations better than 33%
Anubis12
75% -
0.74 -
76.2 -
1.11-
56% of 66 duels -
25% of 4 situations -
Cache12
92% -
0.87 -
91.9 -
1.23-
63% of 32 duels -
67% of 3 situations -
Inferno3
0% -
0.79 -
82.4 -
1.00-
63% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeStlNy plays

Across 338 matches DeStlNy averages K/R 0.89 and ADR 93.8; the rating across the 224 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 88% of level 10 · 3,500+ ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Nuke with a 100% win rate in 15 matches. In 137 of 224 matches the rating was 1.10 or higher (61%), in 35 it was below 0.90. In 169 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: August 2026 at 1.31. DeStlNy loses the most ELO on Mirage (−156 ELO, win rate 66%). Things go best on Dust 2 (+114 ELO, win rate 70%). Match no. 4 of the day goes best: 78% win rate, +19 ELO. Improved over the last three months: Headshots +10 pp, Win rate +3 pp, ELO +102. Unchanged in recent months: K/R at 0.88, Rating at 1.26, ADR at 94.0. Last 30 days: 37 matches, win rate 76%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.