DeNak18

Ukraine
On FACEIT since 2020 234 matches tracked 80 matches in 30 days
ELO ▲ 93
2,220
30-day peak: 2,220
Rank EU
#127,230
Ukraine #4,995 in Ukraine
Last updated:

How does DeNak18 play?

Rating 1.09 (from 194 matches) K/R 0.78 ADR 84.4 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.7
Knife kills 3 in 234 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 31x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +102
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 83.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
21 matches · 38% win rate
In match 4 of the day −22 ELO
23 matches · 48% win rate
On Tuesdays ±0 ELO, win rate 36%

DeNak18 loses the most ELO on Anubis: −47 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
59% better than 80%
0.77 better than 66%
84.8 better than 71%
1.09 better than 71%
56% of 252 duels better than 76%
50% of 42 situations better than 82%
Dust 257
56% better than 66%
0.78 better than 71%
84.8 better than 72%
1.08 better than 67%
51% of 201 duels right on the average
38% of 21 situations right on the average
Ancient36
56% better than 63%
0.85 better than 91%
91.0 better than 91%
1.20 better than 93%
56% of 108 duels better than 77%
67% of 21 situations better than 97%
Inferno29
52% better than 41%
0.82 better than 78%
85.4 better than 66%
1.12 better than 69%
59% of 127 duels better than 78%
27% of 22 situations better than 20%
Anubis21
38% better than 10%
0.73 better than 46%
79.0 better than 41%
0.98 better than 34%
50% of 76 duels better than 41%
41% of 17 situations better than 58%
Nuke9
33% -
0.73 -
74.6 -
0.99-
42% of 26 duels -
20% of 5 situations -
Cache8
38% -
0.76 -
77.5 -
1.06-
46% of 26 duels -
30% of 10 situations -
Overpass4
75% -
0.68 -
70.9 -
1.33-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DeNak18 plays

Across 234 matches DeNak18 averages K/R 0.78 and ADR 84.4; the rating across the 194 rated matches is 1.09. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 68 matches. In 90 of 194 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 150 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. DeNak18 loses the most ELO on Anubis (−47 ELO, win rate 38%). Things go best on Mirage (+29 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +27 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +102. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 83.8. Last 30 days: 80 matches, win rate 54%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.