DeKo778

China
On FACEIT since 2026 31 matches tracked 16 matches in 30 days
ELO ▼ 95
2,296
30-day peak: 2,465
Rank OCE ▼ 83 places
#495
China #33 in China
30 days · prev. #412 · best #308
Last updated:

How does DeKo778 play?

Rating 1.12 (from 9 matches) K/R 0.94 ADR 96.6 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 111 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.28+0.26 · Ø 1.02 better than 96%
Pistol kills per match 3.7
Knife kills 1 in 111 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.4% of rounds and so well above the average (13.3%).

2K rounds 19.4%+6.1 pp · Ø 13.3% better than 99%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 90%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 10x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether DeKo778 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches, all from the last 3 months.

Kills per round (K/R)

0.97
AugSepOct

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
38 matches · 58% win rate
On Mirage −49 ELO
39 matches · 51% win rate

DeKo778 loses the most ELO on Dust 2: −72 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.39 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 47%
0.89 better than 95%
93.4 better than 94%
1.21 better than 92%
60% of 204 duels better than 90%
24% of 25 situations better than 13%
Dust 238
58% better than 70%
1.05 better than 99%
110.2 better than 99%
1.47 better than 99%
59% of 224 duels better than 85%
40% of 35 situations better than 56%
Ancient12
58% -
0.81 -
90.5 -
1.03-
57% of 58 duels -
33% of 3 situations -
Anubis7
29% -
0.96 -
109.5 -
1.26-
65% of 20 duels -
0% of 6 situations -
Inferno5
20% -
0.75 -
87.8 -
0.93-
68% of 25 duels -
-
Nuke5
60% -
0.98 -
93.6 -
1.35-
73% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeKo778 plays

Across 31 matches DeKo778 averages K/R 0.94 and ADR 96.6; the rating across the 9 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 96.6, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 21.6 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 66 of 111 matches the rating was 1.10 or higher (59%), in 19 it was below 0.90. In 31 matches with detailed stats: 10 4Ks and 1 ace. DeKo778 loses the most ELO on Dust 2 (−72 ELO, win rate 58%). Things go best from match 5 of the day (+25 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +25 ELO. Last 30 days: 16 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.