De3tr0y

Hong Kong
On FACEIT since 2017 421 matches tracked 61 matches in 30 days
ELO ▼ 390
2,661
30-day peak: 3,051
Rank SEA ▼ 385 places
#594
Hong Kong #27 in Hong Kong
30 days · prev. #209 · best #188
Last updated:
Next update possible in 1h 20m

How does De3tr0y play?

Rating 1.14 (from 310 matches) K/R 0.82 ADR 85.1 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 310 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.2 from the last 310
Knife kills 10 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 65x 4K, 9 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +13 pp
= Stayed the same
K/R at 0.82, ADR at 85.2
▼ Got worse
Win rate −9 pp, ELO −305

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
53 matches · 47% win rate
In match 4 of the day −89 ELO
40 matches · 43% win rate
Between 12:00 and 18:00 −89 ELO, win rate 43%
On Saturdays −267 ELO, win rate 38%

De3tr0y loses the most ELO on Ancient: −119 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.99 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
49% better than 34%
0.83 better than 83%
85.4 better than 69%
1.16 better than 83%
57% of 640 duels better than 79%
37% of 78 situations better than 43%
Dust 298
53% right on the average
0.85 better than 87%
86.7 better than 75%
1.18 better than 84%
63% of 593 duels better than 94%
47% of 45 situations better than 75%
Ancient53
47% better than 30%
0.75 better than 46%
78.5 better than 28%
1.04 better than 47%
49% of 249 duels better than 31%
34% of 44 situations better than 41%
Anubis17
59% better than 70%
0.90 better than 96%
95.8 better than 96%
1.27 better than 96%
62% of 89 duels better than 94%
33% of 9 situations better than 35%
Nuke17
29% better than 1%
0.75 better than 46%
80.2 better than 39%
1.01 better than 34%
63% of 75 duels better than 96%
55% of 11 situations better than 84%
Cache9
44% -
0.79 -
84.7 -
1.09-
49% of 51 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How De3tr0y plays

Across 421 matches De3tr0y averages K/R 0.82 and ADR 85.1; the rating across the 310 rated matches is 1.14. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 41% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 164 of 310 matches the rating was 1.10 or higher (53%), in 80 it was below 0.90. In 255 matches with detailed stats: 65 4Ks and 9 aces. Best month by rating: August 2026 at 1.18. De3tr0y loses the most ELO on Ancient (−119 ELO, win rate 47%). Things go best on Mirage (+275 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +146 ELO. Improved over the last three months: Headshots +13 pp. Got weaker: Win rate −9 pp, ELO −305. Unchanged in recent months: K/R at 0.82, ADR at 85.2. Last 30 days: 61 matches, win rate 33%, net ELO −190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.