De1phi

Taiwan
113 matches tracked 41 matches in 30 days
Last updated:

How does De1phi play?

Rating 0.98 K/R 0.70 ADR 77.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsClutcher
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 47%−2 pp · Ø 49% better than 32%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 75%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 13%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 66%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.4+0.2 · Ø 2.2 better than 85%
4Ks and aces 26x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.25).

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 71%
Enemies flashed per round 0.63+0.38 · Ø 0.25 better than 98%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
Whether De1phi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
44 matches · 55% win rate
In match 1 of the day −29 ELO
29 matches · 31% win rate
On Dust 2 −27 ELO
28 matches · 39% win rate

De1phi loses the most ELO on Mirage: −52 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.85 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 70%
0.75 better than 72%
80.0 better than 63%
1.06 better than 79%
47% of 183 duels better than 36%
58% of 36 situations better than 92%
Dust 228
39% better than 20%
0.67 better than 33%
75.2 better than 34%
0.93 better than 32%
50% of 128 duels better than 55%
25% of 20 situations better than 18%
Ancient12
42% -
0.74 -
83.4 -
1.05-
48% of 60 duels -
33% of 12 situations -
Nuke12
33% -
0.59 -
69.3 -
0.80-
36% of 58 duels -
25% of 8 situations -
Inferno7
71% -
0.68 -
79.5 -
1.02-
46% of 24 duels -
50% of 6 situations -
Anubis5
60% -
0.59 -
64.6 -
0.85-
53% of 15 duels -
60% of 5 situations -
Cache5
40% -
0.68 -
81.7 -
1.03-
50% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How De1phi plays

Across 113 matches De1phi averages K/R 0.70, ADR 77.4 and a rating of 0.98. Most room to improve: Headshot rate at 36%, better than only 13% of level 5 players. Averages 16.0 kills per match with 36% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 38 of 113 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 113 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. De1phi loses the most ELO on Mirage (−52 ELO, win rate 55%). Things go best from match 5 of the day (+7 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +7 ELO. Last 30 days: 41 matches, win rate 44%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.