De1ime

Belarus
On FACEIT since 2022 226 matches tracked 82 matches in 30 days
ELO ▲ 81
2,118
30-day peak: 2,240
Rank EU
#172,260
Belarus #4,002 in Belarus
Last updated:

How does De1ime play?

Rating 0.97 K/R 0.72 ADR 76.7 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 225 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.5
Knife kills 13 in 225 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 1 ace in 204 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether De1ime is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
67 matches · 40% win rate
On Anubis −45 ELO
30 matches · 50% win rate
On Tuesdays −90 ELO, win rate 39%

De1ime loses the most ELO on Dust 2: −51 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 1.80 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
40% better than 14%
0.66 better than 14%
72.9 better than 13%
0.89 better than 9%
47% of 305 duels better than 26%
26% of 35 situations better than 20%
Mirage63
59% better than 78%
0.74 better than 53%
76.7 better than 31%
1.01 better than 46%
49% of 236 duels better than 40%
34% of 35 situations better than 40%
Ancient30
53% better than 54%
0.78 better than 68%
80.8 better than 46%
1.11 better than 75%
52% of 127 duels better than 55%
41% of 27 situations better than 57%
Anubis30
50% better than 43%
0.74 right on the average
80.9 better than 51%
0.99 better than 35%
53% of 189 duels better than 61%
32% of 19 situations better than 35%
Nuke14
64% -
0.76 -
80.1 -
1.03-
49% of 74 duels -
43% of 7 situations -
Inferno12
50% -
0.67 -
73.0 -
0.91-
47% of 76 duels -
40% of 5 situations -
Cache9
33% -
0.63 -
74.1 -
0.88-
63% of 40 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How De1ime plays

Across 225 matches De1ime averages K/R 0.72, ADR 76.7 and a rating of 0.97. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 75 of 225 matches the rating was 1.10 or higher (33%), in 95 it was below 0.90. In 204 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. De1ime loses the most ELO on Dust 2 (−51 ELO, win rate 40%). Things go best on Mirage (+61 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, −23 ELO. Last 30 days: 82 matches, win rate 43%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.