DazX

France
On FACEIT since 2023 123 matches tracked 12 matches in 30 days
Last updated:

How does DazX play?

Rating 1.03 K/R 0.72 ADR 77.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 22x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether DazX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −29 ELO, win rate 46%
On Wednesdays ±0 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.21 · Anubis
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 43%
0.71 better than 40%
77.9 better than 40%
1.02 right on the average
44% of 138 duels better than 16%
38% of 34 situations right on the average
Ancient21
62% better than 82%
0.71 better than 36%
74.8 better than 19%
1.02 better than 54%
53% of 70 duels better than 65%
40% of 10 situations better than 56%
Anubis19
53% better than 57%
0.72 better than 42%
78.3 better than 38%
1.04 better than 56%
51% of 90 duels right on the average
14% of 14 situations better than 8%
Nuke15
67% better than 82%
0.79 better than 64%
80.4 better than 39%
1.10 better than 64%
49% of 61 duels better than 29%
50% of 14 situations better than 72%
Inferno14
43% -
0.68 -
73.1 -
0.97-
39% of 54 duels -
22% of 9 situations -
Mirage12
50% -
0.71 -
74.1 -
1.00-
58% of 40 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DazX plays

Across 123 matches DazX averages K/R 0.72, ADR 77.0 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 52 of 123 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 109 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. Things go best on Dust 2 (+67 ELO, win rate 48%). Match no. 2 of the day goes best: 67% win rate, +35 ELO. Last 30 days: 12 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.