DayneOris

Belarus
On FACEIT since 2021 106 matches tracked
Last updated:

How does DayneOris play?

Rating 0.91 K/R 0.64 ADR 70.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 2%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.61, Win rate at 45%
▼ Got worse
Rating −0.05, ADR −4.7

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Last 3 months: 0.61 (at the start 0.64). Well below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
42 matches · 33% win rate
From match 5 of the day −25 ELO
22 matches · 23% win rate
Between 18:00 and 24:00 −25 ELO, win rate 31%

DayneOris loses the most ELO on Dust 2: −57 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Most kills in a match: 25 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
33% better than 5%
0.63 better than 10%
70.7 better than 10%
0.89 better than 13%
53% of 121 duels better than 65%
45% of 33 situations better than 68%
Mirage26
50% right on the average
0.60 better than 4%
66.1 better than 2%
0.87 better than 9%
52% of 63 duels better than 59%
34% of 29 situations better than 40%
Inferno12
42% -
0.69 -
74.5 -
1.01-
68% of 22 duels -
33% of 12 situations -
Anubis11
36% -
0.65 -
71.4 -
0.87-
33% of 27 duels -
10% of 10 situations -
Ancient5
60% -
0.65 -
67.8 -
0.97-
53% of 15 duels -
33% of 3 situations -
Cache5
80% -
0.70 -
82.1 -
1.02-
64% of 14 duels -
67% of 3 situations -
Nuke5
80% -
0.72 -
78.5 -
1.02-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DayneOris plays

Across 106 matches DayneOris averages K/R 0.64, ADR 70.7 and a rating of 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 14.0 kills per match with 48% headshots. The strongest map is Mirage with a 50% win rate in 26 matches. In 28 of 106 matches the rating was 1.10 or higher (26%), in 55 it was below 0.90. DayneOris loses the most ELO on Dust 2 (−57 ELO, win rate 33%). Things go best on Mirage (+26 ELO, win rate 50%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.05, ADR −4.7. Unchanged in recent months: K/R at 0.61, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.