Daxx1

Sweden
On FACEIT since 2014 175 matches tracked 82 matches in 30 days
Last updated:

How does Daxx1 play?

Rating 1.15 K/R 0.83 ADR 89.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 29%+17 pp · Ø 12% better than 94%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 4.2
Knife kills 2 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 36x 4K, 7 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Daxx1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −169 ELO
38 matches · 53% win rate
On Anubis −105 ELO
33 matches · 55% win rate
Between 12:00 and 18:00 −28 ELO, win rate 48%
On Wednesdays −68 ELO, win rate 48%

Daxx1 loses the most ELO on Mirage: −169 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.63 · Dust 2
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
64% better than 85%
0.90 better than 94%
98.4 better than 97%
1.27 better than 94%
62% of 369 duels better than 91%
47% of 32 situations better than 74%
Mirage38
53% right on the average
0.78 better than 62%
82.9 better than 55%
1.06 right on the average
53% of 214 duels better than 55%
22% of 27 situations better than 9%
Anubis33
55% better than 53%
0.80 better than 72%
86.6 better than 74%
1.10 better than 65%
51% of 222 duels better than 42%
33% of 12 situations better than 37%
Cache20
50% better than 29%
0.86 better than 78%
88.4 better than 65%
1.19 better than 70%
52% of 123 duels better than 40%
33% of 12 situations better than 36%
Inferno15
47% better than 16%
0.78 right on the average
85.8 better than 55%
1.07 better than 35%
51% of 84 duels better than 28%
17% of 6 situations better than 8%
Ancient10
30% -
0.73 -
82.9 -
0.99-
45% of 62 duels -
40% of 5 situations -
Nuke4
75% -
0.94 -
92.2 -
1.33-
45% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daxx1 plays

Across 175 matches Daxx1 averages K/R 0.83, ADR 89.5 and a rating of 1.15. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 55 matches. In 95 of 175 matches the rating was 1.10 or higher (54%), in 45 it was below 0.90. In 159 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: October 2026 at 1.17. Daxx1 loses the most ELO on Mirage (−169 ELO, win rate 53%). Things go best on Cache (+84 ELO, win rate 50%). Last 30 days: 82 matches, win rate 63%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.