David3_16
How does David3_16 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Strength65% of opening duels won and so well above the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average46% headshots and so well below the average (52%).
Impact
StrengthExactly 3 kills in 7.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.88 (at the start 0.79). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.29. Last 3 months: 1.24 (at the start 1.04). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 97.1. Last 3 months: 95.0 (at the start 88.1). Well above the average (80.6).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 55% (at the start 43%). Clearly above the average (52%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 66% (at the start 51%). Well above the average (52%).
Best month: July 2026 with 3,073. Last 3 months: 2,918 (at the start 2,997).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
David3_16 loses the most ELO in match 2 of the day: −55 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 1.96 · Mirage
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How David3_16 plays
Across 149 matches David3_16 averages K/R 0.81 and ADR 89.5; the rating across the 82 rated matches is 1.12. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 44 of 82 matches the rating was 1.10 or higher (54%), in 22 it was below 0.90. In 26 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 1.29. David3_16 loses the most ELO in match 2 of the day (−55 ELO, win rate 44%). Things go best on Mirage (+126 ELO, win rate 47%). Match no. 3 of the day goes best: 67% win rate, +16 ELO. Improved over the last three months: K/R +0.09, Rating +0.20, ADR +6.9, Headshots +12 pp, Win rate +15 pp. Got weaker: ELO −79. Last 30 days: 3 matches, win rate 67%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.