David3_16

USA
On FACEIT since 2020 149 matches tracked
ELO ▼ 3
2,918
30-day peak: 2,921
Rank NA
#355
US #197 in US
30 days · prev. #355 · best #345
Last updated:

How does David3_16 play?

Rating 1.12 (from 82 matches) K/R 0.81 ADR 89.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.4 from the last 112

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 53%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 6x 4K, 2 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.20, ADR +6.9, Headshots +12 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −79

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.88 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
27 matches · 44% win rate
On Dust 2 −39 ELO
20 matches · 75% win rate
Between 0:00 and 6:00 −14 ELO, win rate 46%

David3_16 loses the most ELO in match 2 of the day: −55 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 24%
0.82 better than 77%
90.0 better than 84%
1.13 better than 73%
54% of 142 duels better than 61%
41% of 17 situations better than 58%
Dust 220
75% better than 98%
0.78 better than 63%
87.0 better than 75%
1.17 better than 81%
52% of 62 duels right on the average
18% of 11 situations better than 7%
Ancient15
40% better than 12%
0.76 right on the average
86.2 better than 69%
0.99-
51% of 74 duels better than 43%
33% of 6 situations better than 37%
Inferno12
50% -
0.82 -
91.2 -
1.03-
60% of 35 duels -
0% of 1 situations -
Anubis11
27% -
0.85 -
95.3 -
1.21-
70% of 43 duels -
0% of 4 situations -
Cache5
100% -
0.76 -
89.5 -
1.14-
61% of 18 duels -
33% of 3 situations -
Overpass3
33% -
0.94 -
97.4 -
1.06-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How David3_16 plays

Across 149 matches David3_16 averages K/R 0.81 and ADR 89.5; the rating across the 82 rated matches is 1.12. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 44 of 82 matches the rating was 1.10 or higher (54%), in 22 it was below 0.90. In 26 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 1.29. David3_16 loses the most ELO in match 2 of the day (−55 ELO, win rate 44%). Things go best on Mirage (+126 ELO, win rate 47%). Match no. 3 of the day goes best: 67% win rate, +16 ELO. Improved over the last three months: K/R +0.09, Rating +0.20, ADR +6.9, Headshots +12 pp, Win rate +15 pp. Got weaker: ELO −79. Last 30 days: 3 matches, win rate 67%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.