DaveZ

Ireland
187 matches tracked
Last updated:

How does DaveZ play?

Rating 0.98 K/R 0.69 ADR 78.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.4
Knife kills 4 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 80%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 78.1, ELO at 1,540
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70). Just below the average (0.71).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −77 ELO
34 matches · 44% win rate
On Mirage −26 ELO
49 matches · 51% win rate
On Tuesdays +52 ELO, win rate 41%

DaveZ loses the most ELO in match 3 of the day: −77 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.48 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 51%
0.65 better than 16%
75.3 better than 27%
0.90 better than 15%
53% of 193 duels better than 67%
41% of 37 situations better than 60%
Dust 230
50% right on the average
0.68 better than 28%
82.0 better than 63%
0.95 better than 29%
60% of 148 duels better than 94%
22% of 36 situations better than 14%
Ancient25
44% better than 31%
0.72 right on the average
78.7 better than 42%
1.00 better than 53%
52% of 87 duels better than 60%
39% of 31 situations better than 53%
Anubis23
52% better than 53%
0.72 right on the average
83.1 better than 69%
1.03 better than 62%
59% of 124 duels better than 88%
33% of 12 situations better than 36%
Cache22
64% -
0.73 -
81.5 -
1.08-
55% of 109 duels -
56% of 16 situations -
Nuke21
52% better than 38%
0.67 better than 16%
74.3 better than 18%
0.95 better than 21%
56% of 80 duels better than 70%
36% of 22 situations better than 41%
Inferno17
41% better than 18%
0.73 better than 59%
76.0 better than 36%
1.06 better than 71%
61% of 62 duels better than 91%
40% of 20 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How DaveZ plays

Across 187 matches DaveZ averages K/R 0.69, ADR 78.4 and a rating of 0.98. Biggest strength: Opening duels won at 55%, better than 87% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 64 of 187 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 126 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. DaveZ loses the most ELO in match 3 of the day (−77 ELO, win rate 44%). Things go best in match 1 of the day (+33 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +33 ELO. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 78.1, ELO at 1,540.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.