Data-mewo

Vietnam
On FACEIT since 2023 147 matches tracked 53 matches in 30 days
ELO ▲ 111
2,479
30-day peak: 2,479
Rank SEA ▲ 716 places
#1,180
Vietnam #85 in Vietnam
30 days · prev. #1,896 · best #1,154
Last updated:

How does Data-mewo play?

Rating 0.89 K/R 0.65 ADR 74.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 55%+4 pp · Ø 51% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.88−0.14 · Ø 1.02 better than 3%
Pistol kills per match 2.7
Knife kills 3 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 5%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 10x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Data-mewo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 141 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
47 matches · 49% win rate
In match 2 of the day ±0 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 +26 ELO, win rate 48%

Data-mewo loses the most ELO on Mirage: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 1.97 · Anubis
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 38%
0.61 better than 3%
70.6 better than 6%
0.85 better than 3%
45% of 150 duels better than 17%
18% of 28 situations better than 6%
Ancient28
50% better than 45%
0.65 better than 10%
73.3 better than 12%
0.89 better than 8%
51% of 142 duels right on the average
46% of 24 situations better than 69%
Dust 226
62% better than 83%
0.62 better than 4%
73.3 better than 14%
0.85 better than 3%
45% of 102 duels better than 18%
26% of 19 situations better than 20%
Anubis23
52% better than 48%
0.69 better than 25%
78.9 better than 39%
0.94 better than 18%
34% of 73 duels better than 1%
48% of 21 situations better than 74%
Inferno12
50% -
0.72 -
78.3 -
0.98-
51% of 51 duels -
22% of 9 situations -
Cache6
83% -
0.87 -
93.6 -
1.18-
76% of 25 duels -
50% of 8 situations -
Nuke5
40% -
0.50 -
64.1 -
0.65-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Data-mewo plays

Across 147 matches Data-mewo averages K/R 0.65, ADR 74.5 and a rating of 0.89. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.89, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 38 of 147 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 141 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. Data-mewo loses the most ELO on Mirage (−50 ELO, win rate 49%). Things go best on Ancient (+25 ELO, win rate 50%). From match no. 5 of the day on, things go best: 65% win rate, −49 ELO. Last 30 days: 53 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.