Dasty_GG

Ukraine
On FACEIT since 2024 191 matches tracked 39 matches in 30 days
Last updated:

How does Dasty_GG play?

Rating 0.99 (from 151 matches) K/R 0.71 ADR 78.0 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 17x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp, ELO +528
= Stayed the same
ADR at 76.5
▼ Got worse
K/R −0.07, Rating −0.21, Headshots −4 pp

Aug to Oct 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −201 ELO
29 matches · 34% win rate
On Ancient −64 ELO
52 matches · 56% win rate
On Sundays −136 ELO, win rate 39%

Dasty_GG loses the most ELO in match 3 of the day: −201 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
45% better than 27%
0.65 better than 11%
73.1 better than 11%
0.90 better than 11%
44% of 203 duels better than 13%
29% of 31 situations better than 27%
Ancient52
56% better than 64%
0.76 better than 57%
84.1 better than 62%
1.07 better than 62%
52% of 194 duels right on the average
38% of 26 situations right on the average
Nuke28
50% better than 36%
0.72 better than 29%
77.9 better than 27%
1.02 better than 37%
47% of 146 duels better than 23%
67% of 9 situations better than 95%
Inferno20
40% better than 11%
0.70 better than 28%
77.0 better than 23%
1.03 better than 39%
55% of 53 duels better than 57%
14% of 7 situations better than 8%
Dust 215
47% better than 33%
0.79 better than 71%
81.6 better than 52%
0.78-
20% of 5 duels better than 1%
-
Overpass9
44% -
0.75 -
76.0 -
-
-
-
Cache6
83% -
0.65 -
69.6 -
0.95-
54% of 24 duels -
75% of 4 situations -
Train3
0% -
0.60 -
69.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dasty_GG plays

Across 191 matches Dasty_GG averages K/R 0.71 and ADR 78.0; the rating across the 151 rated matches is 0.99. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 52 matches. In 53 of 151 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. Dasty_GG loses the most ELO in match 3 of the day (−201 ELO, win rate 34%). Things go best on Anubis (+30 ELO, win rate 45%). From match no. 5 of the day on, things go best: 59% win rate, −7 ELO. Improved over the last three months: Win rate +14 pp, ELO +528. Got weaker: K/R −0.07, Rating −0.21, Headshots −4 pp. Unchanged in recent months: ADR at 76.5. Last 30 days: 39 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.