Dastish_
How does Dastish_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average24% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (0.99).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to Mar 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 84.9. Last 3 months: 78.8 (at the start 81.4). Just below the average (79.2).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 46% (at the start 44%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 43% (at the start 40%). Clearly below the average (48%).
Best month: February 2026 with 1,410. Last 3 months: 1,337 (at the start 1,240).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dastish_ loses the most ELO on Mirage: −118 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.14 · Ancient
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dastish_ plays
Across 105 matches Dastish_ averages K/R 0.72 and ADR 79.9; the rating across the 60 rated matches is 0.96. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 8 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 38% win rate in 32 matches. In 21 of 60 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 60 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Dastish_ loses the most ELO on Mirage (−118 ELO, win rate 34%). Things go best in match 2 of the day (+69 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +69 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +97. Unchanged in recent months: K/R at 0.71, ADR at 78.8. Last 30 days: 20 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.