DasM0nster

Austria
On FACEIT since 2025 145 matches tracked 28 matches in 30 days
Last updated:

How does DasM0nster play?

Rating 1.20 K/R 0.88 ADR 95.3 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 145 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.01).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.17+0.16 · Ø 1.01 better than 93%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.0%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 95%
3K rounds 6.8%+2.8 pp · Ø 4.0% better than 99%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 31x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 85%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
Whether DasM0nster is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.87
JulAugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
26 matches · 35% win rate
On Inferno −71 ELO
43 matches · 58% win rate
On Wednesdays +24 ELO, win rate 48%

DasM0nster loses the most ELO from match 5 of the day: −73 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 43 · Vertigo

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno43
58% better than 64%
0.88 better than 94%
96.7 better than 95%
1.20 better than 89%
58% of 245 duels better than 82%
38% of 16 situations right on the average
Nuke35
46% better than 23%
0.88 better than 92%
93.0 better than 90%
1.18 better than 86%
55% of 184 duels better than 64%
16% of 19 situations better than 10%
Cache20
50% -
0.78 -
89.2 -
1.04-
43% of 120 duels -
67% of 6 situations -
Anubis16
50% right on the average
0.87 better than 97%
95.7 better than 98%
1.21 better than 96%
60% of 92 duels better than 91%
44% of 9 situations better than 67%
Mirage14
71% -
0.86 -
97.5 -
1.20-
53% of 78 duels -
67% of 3 situations -
Vertigo14
57% -
0.97 -
99.2 -
1.37-
46% of 90 duels -
60% of 5 situations -
Ancient3
33% -
1.09 -
112.4 -
1.45-
71% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DasM0nster plays

Across 145 matches DasM0nster averages K/R 0.88, ADR 95.3 and a rating of 1.20. Biggest strength: 3K rounds at 6.8%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 19.1 kills per match with 53% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 74 of 145 matches the rating was 1.10 or higher (51%), in 43 it was below 0.90. In 139 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.23. DasM0nster loses the most ELO from match 5 of the day (−73 ELO, win rate 35%). Things go best in match 3 of the day (+26 ELO, win rate 78%). Match no. 3 of the day goes best: 78% win rate, +26 ELO. Last 30 days: 28 matches, win rate 54%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.