Darknessiii-

Kosovo
On FACEIT since 2019 156 matches tracked 27 matches in 30 days
Last updated:

How does Darknessiii- play?

Rating 1.06 (from 111 matches) K/R 0.77 ADR 82.5 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.4
Knife kills 3 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 9x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.13, Win rate +9 pp
= Stayed the same
K/R at 0.78, ADR at 82.5, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
45 matches · 44% win rate
On Anubis −18 ELO
21 matches · 48% win rate
In match 2 of the day +23 ELO
39 matches · 38% win rate

Darknessiii- loses the most ELO on Mirage: −75 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.20 · Mirage
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 17%
0.72 better than 37%
76.6 better than 26%
0.99 better than 31%
47% of 182 duels better than 23%
50% of 12 situations better than 81%
Dust 237
54% better than 53%
0.77 better than 61%
83.8 better than 62%
1.08 better than 59%
50% of 156 duels better than 39%
40% of 15 situations better than 55%
Ancient29
59% better than 70%
0.85 better than 87%
91.8 better than 88%
1.18 better than 86%
57% of 91 duels better than 75%
55% of 11 situations better than 86%
Anubis21
48% better than 34%
0.75 right on the average
81.1 better than 48%
1.06 better than 54%
52% of 77 duels right on the average
36% of 11 situations better than 42%
Inferno18
56% better than 43%
0.80 better than 60%
83.7 better than 45%
1.03-
57% of 58 duels better than 65%
25% of 4 situations better than 17%
Nuke3
67% -
0.56 -
60.3 -
0.84-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Darknessiii- plays

Across 156 matches Darknessiii- averages K/R 0.77 and ADR 82.5; the rating across the 111 rated matches is 1.06. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 45 of 111 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Darknessiii- loses the most ELO on Mirage (−75 ELO, win rate 44%). Things go best on Dust 2 (+79 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: Rating +0.13, Win rate +9 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.5, Headshots at 57%. Last 30 days: 27 matches, win rate 63%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.