Dark_hub08
How does Dark_hub08 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness27% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.60). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.93 (at the start 0.84). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 78.5. Last 3 months: 76.4 (at the start 71.5). Slightly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 55% (at the start 38%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: October 2026 with 2,022. Last 3 months: 2,022 (at the start 2,020).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dark_hub08 loses the most ELO on Dust 2: −5 ELO, 64% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Vertigo
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 35 · Ancient
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dark_hub08 plays
Across 87 matches Dark_hub08 averages K/R 0.66, ADR 75.2 and a rating of 0.91. Most room to improve: K/D at 0.88, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 23 of 87 matches the rating was 1.10 or higher (26%), in 45 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Dark_hub08 loses the most ELO on Dust 2 (−5 ELO, win rate 64%). Things go best on Mirage (+10 ELO, win rate 56%). Improved over the last three months: K/R +0.08, Rating +0.09, ADR +4.9, Headshots +17 pp, Win rate +4 pp. Unchanged in recent months: ELO at 2,022. Last 30 days: 46 matches, win rate 57%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.