Dark_Dack
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (48%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.01 K/D and so slightly above the average (0.94).
Impact
AverageExactly 2 kills in 14.9% of rounds and so well above the average (12.4%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.69). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.02 (at the start 0.97). Clearly above the average (0.96).
Damage per round (ADR)
Best month: September 2026 with 81.9. Last 3 months: 80.0 (at the start 75.3). Slightly above the average (76.4).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 36% (at the start 38%). Well below the average (43%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 42% (at the start 55%). Well below the average (51%).
Best month: July 2026 with 1,052. Last 3 months: 825 (at the start 1,052).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 211 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dark_Dack loses the most ELO from match 5 of the day: −86 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Mirage
- Most kills in a match: 33 · Mirage
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 211 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dark_Dack plays
Across 211 matches Dark_Dack averages K/R 0.73, ADR 78.2 and a rating of 1.00. Biggest strength: Opening duels won at 53%, better than 88% of level 4 players. Most room to improve: Headshot rate at 37%, better than only 23% of level 4 players. Averages 15.7 kills per match with 37% headshots. The strongest map is Mirage with a 58% win rate in 73 matches. In 81 of 211 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 111 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Dark_Dack loses the most ELO from match 5 of the day (−86 ELO, win rate 35%). Things go best in match 1 of the day (+53 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +53 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +4.7. Got weaker: Headshots −2 pp, Win rate −13 pp, ELO −227. Last 30 days: 22 matches, win rate 50%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.