DarkMan007

Malta
178 matches tracked 30 matches in 30 days
Last updated:

How does DarkMan007 play?

Rating 0.99 (from 158 matches) K/R 0.74 ADR 80.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 28%+5 pp · Ø 23% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.5
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 87%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 65%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 26x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 70%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 52%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.11, Rating +0.19, ADR +10.2
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −4 pp, ELO −231

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.78 (at the start 0.67). Clearly above the average (0.72).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
47 matches · 49% win rate
On Mirage −68 ELO
46 matches · 43% win rate
Between 0:00 and 6:00 −59 ELO, win rate 38%
On Wednesdays +52 ELO, win rate 40%

DarkMan007 loses the most ELO on Ancient: −83 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 66%
0.80 better than 87%
86.2 better than 85%
1.11 better than 87%
58% of 253 duels better than 89%
44% of 16 situations better than 73%
Ancient47
49% better than 48%
0.71 better than 55%
76.5 better than 34%
0.96 right on the average
51% of 175 duels better than 62%
29% of 28 situations better than 31%
Mirage46
43% better than 25%
0.70 better than 45%
76.4 better than 39%
0.90 better than 19%
52% of 250 duels better than 64%
36% of 25 situations right on the average
Inferno20
35% better than 10%
0.76 better than 79%
83.6 better than 79%
0.99 better than 56%
55% of 102 duels better than 80%
31% of 13 situations better than 37%
Anubis7
57% -
0.75 -
81.0 -
0.83-
50% of 22 duels -
0% of 2 situations -
Nuke5
80% -
0.79 -
80.9 -
1.05-
45% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DarkMan007 plays

Across 178 matches DarkMan007 averages K/R 0.74 and ADR 80.3; the rating across the 158 rated matches is 0.99. Biggest strength: Opening duels won at 56%, better than 94% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 24% of level 6 players. Averages 16.5 kills per match with 40% headshots. The strongest map is Dust 2 with a 55% win rate in 51 matches. In 51 of 158 matches the rating was 1.10 or higher (32%), in 65 it was below 0.90. In 108 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. DarkMan007 loses the most ELO on Ancient (−83 ELO, win rate 49%). Things go best on Dust 2 (+146 ELO, win rate 55%). Improved over the last three months: K/R +0.11, Rating +0.19, ADR +10.2. Got weaker: Win rate −4 pp, ELO −231. Unchanged in recent months: Headshots at 40%. Last 30 days: 30 matches, win rate 53%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.