DarkLord---

United Kingdom
On FACEIT since 2023 240 matches tracked 97 matches in 30 days
ELO ▲ 176
2,351
30-day peak: 2,374
Rank EU
#85,487
United Kingdom #1,577 in United Kingdom
Last updated:

How does DarkLord--- play?

Rating 1.10 K/R 0.79 ADR 81.9 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 240 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 52%+41 pp · Ø 11% better than 99%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.4
Zeus kills1 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 26x 4K, 0 aces in 133 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −72

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
49 matches · 51% win rate
On Mirage −50 ELO
28 matches · 43% win rate
On Saturdays −113 ELO, win rate 42%

DarkLord--- loses the most ELO on Ancient: −54 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
57% better than 69%
0.83 better than 84%
85.1 better than 69%
1.17 better than 86%
64% of 485 duels better than 96%
40% of 62 situations better than 59%
Ancient49
51% better than 45%
0.77 better than 61%
79.8 better than 39%
1.06 better than 57%
53% of 275 duels better than 58%
31% of 36 situations better than 32%
Anubis47
45% better than 27%
0.77 better than 62%
79.9 better than 43%
1.07 better than 60%
53% of 304 duels better than 56%
31% of 35 situations better than 36%
Inferno34
47% better than 26%
0.78 better than 61%
80.4 better than 39%
1.09 better than 56%
57% of 272 duels better than 68%
55% of 22 situations better than 87%
Mirage28
43% better than 18%
0.76 better than 57%
80.9 better than 49%
1.02 better than 44%
55% of 207 duels better than 71%
47% of 15 situations better than 77%
Nuke3
67% -
0.92 -
89.1 -
1.44-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DarkLord--- plays

Across 240 matches DarkLord--- averages K/R 0.79, ADR 81.9 and a rating of 1.10. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 57% win rate in 77 matches. In 113 of 240 matches the rating was 1.10 or higher (47%), in 67 it was below 0.90. In 133 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. DarkLord--- loses the most ELO on Ancient (−54 ELO, win rate 51%). Things go best on Dust 2 (+82 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −12 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.0. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −72. Last 30 days: 97 matches, win rate 53%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.