DarkCore

Germany
302 matches tracked 66 matches in 30 days
Last updated:

How does DarkCore play?

Rating 0.95 K/R 0.68 ADR 80.1 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.3
Knife kills 1 in 302 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 39x 4K, 4 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

9.8 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 9.8+5.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether DarkCore is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 302 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −157 ELO
56 matches · 43% win rate
On Mirage −77 ELO
38 matches · 42% win rate
On Saturdays −38 ELO, win rate 40%

DarkCore loses the most ELO in match 1 of the day: −157 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Inferno
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis79
44% better than 28%
0.69 better than 27%
80.4 better than 49%
0.94 better than 20%
47% of 329 duels better than 27%
37% of 43 situations better than 48%
Inferno65
58% better than 65%
0.67 better than 24%
88.6 better than 82%
0.96 better than 28%
46% of 268 duels better than 18%
43% of 28 situations better than 60%
Dust 249
55% better than 66%
0.68 better than 25%
74.7 better than 23%
0.95 better than 25%
40% of 207 duels better than 7%
33% of 33 situations better than 38%
Cache39
59% -
0.68 -
80.9 -
0.95-
47% of 154 duels -
50% of 14 situations -
Mirage38
42% better than 20%
0.66 better than 17%
72.5 better than 14%
0.93 better than 22%
38% of 146 duels better than 3%
42% of 26 situations better than 62%
Nuke30
43% better than 16%
0.74 better than 39%
80.2 better than 37%
0.98 better than 28%
52% of 116 duels better than 45%
32% of 19 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How DarkCore plays

Across 302 matches DarkCore averages K/R 0.68, ADR 80.1 and a rating of 0.95. Biggest strength: Utility damage per round at 9.8, better than 99% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Cache with a 59% win rate in 39 matches. In 88 of 302 matches the rating was 1.10 or higher (29%), in 142 it was below 0.90. In 302 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. DarkCore loses the most ELO in match 1 of the day (−157 ELO, win rate 43%). Things go best from match 5 of the day (+270 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, +30 ELO. Last 30 days: 66 matches, win rate 47%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.