Dareczek_02

Poland
On FACEIT since 2021 116 matches tracked 21 matches in 30 days
Last updated:

How does Dareczek_02 play?

Rating 1.07 K/R 0.77 ADR 88.0 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 116 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.2
Knife kills 2 in 116 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 13x 4K, 0 aces in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +356
= Stayed the same
Win rate at 63%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.4, Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +33 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Inferno
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
67% better than 94%
0.68 better than 24%
79.6 better than 46%
0.92 better than 17%
40% of 118 duels better than 5%
54% of 13 situations better than 87%
Dust 221
76% better than 99%
0.85 better than 90%
93.0 better than 93%
1.18 better than 89%
52% of 122 duels better than 54%
50% of 6 situations better than 81%
Ancient15
47% better than 34%
0.74 right on the average
83.9 better than 63%
1.05 better than 58%
49% of 61 duels better than 38%
64% of 11 situations better than 94%
Cache15
53% -
0.82 -
95.9 -
1.16-
46% of 81 duels -
43% of 7 situations -
Anubis14
71% -
0.79 -
90.5 -
1.07-
55% of 86 duels -
33% of 6 situations -
Inferno13
62% -
0.72 -
85.8 -
0.98-
42% of 71 duels -
25% of 4 situations -
Nuke11
73% -
0.80 -
89.3 -
1.15-
48% of 67 duels -
78% of 9 situations -
Vertigo3
0% -
0.89 -
96.1 -
1.20-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dareczek_02 plays

Across 116 matches Dareczek_02 averages K/R 0.77, ADR 88.0 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 76% win rate in 21 matches. In 51 of 116 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best in match 2 of the day (+50 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +50 ELO. Improved over the last three months: ELO +356. Got weaker: K/R −0.08, Rating −0.13, ADR −7.4, Headshots −7 pp. Unchanged in recent months: Win rate at 63%. Last 30 days: 21 matches, win rate 71%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.