Dar1c_

Russia
On FACEIT since 2020 124 matches tracked 63 matches in 30 days
ELO ▲ 263
2,328
30-day peak: 2,328
Rank EU
#91,794
Russia #25,926 in Russia
Last updated:

How does Dar1c_ play?

Rating 1.18 K/R 0.84 ADR 88.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 124 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average.
Damage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.22+0.19 · Ø 1.03 better than 90%
Pistol kills per match 3.3
Knife kills 1 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 27x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Dar1c_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
20 matches · 40% win rate
On Anubis −30 ELO
20 matches · 65% win rate
Between 0:00 and 6:00 +36 ELO, win rate 42%
On Thursdays +6 ELO, win rate 46%

Dar1c_ loses the most ELO on Ancient: −79 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 39%
0.84 better than 86%
87.9 better than 79%
1.19 better than 88%
51% of 159 duels right on the average
58% of 26 situations better than 92%
Mirage32
59% better than 76%
0.85 better than 88%
89.8 better than 86%
1.20 better than 89%
56% of 89 duels better than 76%
25% of 24 situations better than 17%
Ancient20
40% better than 15%
0.80 better than 74%
88.1 better than 80%
1.12 better than 75%
61% of 85 duels better than 90%
45% of 11 situations better than 69%
Anubis20
65% better than 86%
0.82 better than 80%
88.9 better than 83%
1.14 better than 78%
48% of 67 duels better than 31%
46% of 13 situations better than 67%
Nuke5
40% -
0.99 -
105.3 -
1.41-
64% of 14 duels -
33% of 6 situations -
Cache3
33% -
0.70 -
78.8 -
1.05-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dar1c_ plays

Across 124 matches Dar1c_ averages K/R 0.84, ADR 88.9 and a rating of 1.18. Biggest strength: K/D at 1.22, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 68 of 124 matches the rating was 1.10 or higher (55%), in 38 it was below 0.90. In 124 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.32. Dar1c_ loses the most ELO on Ancient (−79 ELO, win rate 40%). Things go best on Dust 2 (+30 ELO, win rate 49%). From match no. 5 of the day on, things go best: 58% win rate, −55 ELO. Last 30 days: 63 matches, win rate 51%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.