DanyaNo0b228

Ukraine
170 matches tracked 29 matches in 30 days
Last updated:

How does DanyaNo0b228 play?

Rating 0.89 (from 149 matches) K/R 0.65 ADR 70.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.89−0.12 · Ø 1.01 better than 10%
Pistol kills per match 2.3
Knife kills 1 in 170 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 5%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 13%
4Ks and aces 15x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +3 pp
= Stayed the same
K/R at 0.65, ADR at 71.0
▼ Got worse
Win rate −7 pp, ELO −128

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
42 matches · 36% win rate
On Anubis −9 ELO
23 matches · 52% win rate
Between 12:00 and 18:00 −162 ELO, win rate 41%
On Fridays −39 ELO, win rate 33%

DanyaNo0b228 loses the most ELO on Dust 2: −110 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.01 · Nuke
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 37%
0.63 better than 9%
68.3 better than 5%
0.83 better than 3%
47% of 201 duels better than 31%
43% of 35 situations better than 67%
Dust 242
36% better than 8%
0.64 better than 11%
70.8 better than 8%
0.92 better than 17%
46% of 164 duels better than 25%
46% of 24 situations better than 73%
Ancient26
46% better than 33%
0.73 better than 55%
78.4 better than 44%
0.94 better than 29%
43% of 115 duels better than 13%
38% of 13 situations right on the average
Anubis23
52% better than 53%
0.62 better than 5%
68.2 better than 3%
0.92 better than 19%
43% of 67 duels better than 12%
33% of 12 situations better than 40%
Inferno11
64% -
0.61 -
67.1 -
0.87-
43% of 56 duels -
60% of 5 situations -
Nuke9
56% -
0.72 -
76.6 -
0.99-
50% of 32 duels -
44% of 9 situations -
Cache6
33% -
0.58 -
64.4 -
0.84-
38% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DanyaNo0b228 plays

Across 170 matches DanyaNo0b228 averages K/R 0.65 and ADR 70.8; the rating across the 149 rated matches is 0.89. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Damage per round (ADR) at 70.8, better than only 5% of level 9 players. Averages 14.4 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 32 of 149 matches the rating was 1.10 or higher (21%), in 84 it was below 0.90. In 123 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. DanyaNo0b228 loses the most ELO on Dust 2 (−110 ELO, win rate 36%). Things go best in match 3 of the day (+32 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +32 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −128. Unchanged in recent months: K/R at 0.65, ADR at 71.0. Last 30 days: 29 matches, win rate 52%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.