DanyAlex2002

Portugal
135 matches tracked 114 matches in 30 days
Last updated:

How does DanyAlex2002 play?

Rating 1.03 K/R 0.74 ADR 80.8 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 27%+4 pp · Ø 23% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.03+0.03 · Ø 1.00 better than 71%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 67%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 67%
4Ks and aces 18x 4K, 4 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 36%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether DanyAlex2002 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.71
JunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
23 matches · 30% win rate
On Inferno −28 ELO
20 matches · 60% win rate
Between 18:00 and 24:00 −30 ELO, win rate 41%
On Tuesdays −25 ELO, win rate 41%

DanyAlex2002 loses the most ELO on Ancient: −59 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Ancient
  2. Highest rating in a match: 2.38 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 11%
0.77 better than 75%
82.9 better than 73%
1.06 better than 74%
50% of 176 duels right on the average
44% of 27 situations better than 71%
Dust 225
64% better than 92%
0.71 right on the average
75.3 better than 32%
0.98 better than 46%
52% of 97 duels better than 63%
38% of 13 situations better than 53%
Ancient23
30% better than 3%
0.74 better than 61%
80.8 better than 55%
0.99 right on the average
54% of 109 duels better than 73%
50% of 26 situations better than 80%
Anubis22
50% right on the average
0.72 better than 47%
81.6 better than 59%
1.00 right on the average
46% of 109 duels better than 28%
44% of 9 situations better than 71%
Inferno20
60% better than 79%
0.77 better than 85%
82.1 better than 75%
1.06 better than 77%
56% of 101 duels better than 83%
33% of 12 situations better than 44%
Cache5
40% -
0.84 -
85.1 -
1.19-
47% of 19 duels -
75% of 4 situations -
Nuke3
33% -
0.72 -
80.9 -
1.04-
27% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DanyAlex2002 plays

Across 135 matches DanyAlex2002 averages K/R 0.74, ADR 80.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 6 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 51 of 135 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. DanyAlex2002 loses the most ELO on Ancient (−59 ELO, win rate 30%). Last 30 days: 114 matches, win rate 47%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.