Danulak999

Czech Republic
224 matches tracked 52 matches in 30 days
Last updated:

How does Danulak999 play?

Rating 1.02 K/R 0.75 ADR 81.3 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 97%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.9%).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 84%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 36x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +153
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.0, Headshots at 58%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.74 (at the start 0.76). Slightly above the average (0.71).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
54 matches · 43% win rate
In match 3 of the day +48 ELO
37 matches · 43% win rate
Between 0:00 and 6:00 −22 ELO, win rate 37%
On Sundays −4 ELO, win rate 45%

Danulak999 loses the most ELO on Dust 2: −42 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.49 · Inferno
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 83%
0.72 better than 55%
80.1 better than 60%
0.98 right on the average
48% of 388 duels better than 41%
43% of 37 situations better than 65%
Dust 254
43% better than 25%
0.73 better than 57%
80.0 better than 56%
1.00 right on the average
52% of 269 duels better than 62%
23% of 39 situations better than 12%
Anubis31
52% better than 48%
0.77 better than 76%
80.8 better than 59%
1.07 better than 76%
51% of 151 duels better than 53%
32% of 22 situations better than 31%
Ancient23
57% better than 74%
0.73 better than 54%
81.0 better than 56%
1.01 better than 58%
42% of 122 duels better than 9%
40% of 10 situations better than 55%
Inferno22
55% better than 64%
0.81 better than 89%
86.7 better than 85%
1.13 better than 87%
52% of 150 duels better than 59%
26% of 19 situations better than 20%
Nuke11
27% -
0.78 -
81.1 -
1.05-
54% of 48 duels -
20% of 5 situations -
Cache7
71% -
0.72 -
79.9 -
1.02-
44% of 27 duels -
50% of 4 situations -
Vertigo6
67% -
0.82 -
88.5 -
1.06-
45% of 49 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Danulak999 plays

Across 224 matches Danulak999 averages K/R 0.75, ADR 81.3 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 97% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 16.6 kills per match with 58% headshots. The strongest map is Mirage with a 60% win rate in 70 matches. In 85 of 224 matches the rating was 1.10 or higher (38%), in 86 it was below 0.90. In 173 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. Danulak999 loses the most ELO on Dust 2 (−42 ELO, win rate 43%). Things go best on Mirage (+91 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: ELO +153. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.0, Headshots at 58%. Last 30 days: 52 matches, win rate 58%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.