Danula_
How does Danula_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.04 (at the start 0.97). Clearly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 84.4. Last 3 months: 81.8 (at the start 75.8). Slightly above the average (78.5).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 46% (at the start 42%). Slightly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 51% (at the start 46%). Clearly above the average (46%).
Best month: October 2026 with 1,761. Last 3 months: 1,675 (at the start 1,235).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 224 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Danula_ loses the most ELO on Nuke: −4 ELO, 67% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Highest rating in a match: 2.18 · Mirage
- Most kills in a match: 43 · Anubis
Maps in detail
from the last 224 matchesCompared with players on the same level who have at least 15 matches on the map.
How Danula_ plays
Across 224 matches Danula_ averages K/R 0.75 and ADR 81.0; the rating across the 218 rated matches is 1.03. Biggest strength: 3K rounds at 4.5%, better than 76% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Nuke with a 67% win rate in 39 matches. In 77 of 218 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 190 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. Danula_ loses the most ELO on Nuke (−4 ELO, win rate 67%). Things go best from match 5 of the day (+46 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, −31 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.0, Headshots +4 pp, Win rate +5 pp, ELO +440. Last 30 days: 63 matches, win rate 59%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.