Dantist006

Russia
On FACEIT since 2023 140 matches tracked 20 matches in 30 days
ELO ▼ 5
2,036
30-day peak: 2,053
Rank EU
#219,339
Russia #60,964 in Russia
Last updated:

How does Dantist006 play?

Rating 1.05 (from 90 matches) K/R 0.81 ADR 90.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.6
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 8x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.06, ADR −4.6

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.90. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
40 matches · 50% win rate
In match 3 of the day ±0 ELO
25 matches · 44% win rate

Dantist006 loses the most ELO on Dust 2: −13 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% better than 44%
0.78 better than 70%
86.3 better than 75%
1.04 better than 53%
52% of 167 duels better than 54%
27% of 11 situations better than 22%
Ancient37
59% better than 72%
0.86 better than 93%
96.7 better than 98%
1.17 better than 89%
59% of 164 duels better than 88%
56% of 9 situations better than 88%
Mirage23
48% better than 37%
0.79 better than 74%
89.2 better than 86%
1.02 right on the average
54% of 84 duels better than 69%
43% of 7 situations better than 63%
Inferno18
56% better than 59%
0.81 better than 80%
86.0 better than 73%
0.99-
55% of 66 duels better than 69%
50% of 2 situations better than 79%
Anubis13
38% -
0.80 -
87.2 -
1.03-
57% of 47 duels -
50% of 2 situations -
Nuke4
50% -
0.57 -
70.8 -
0.77-
40% of 25 duels -
67% of 3 situations -
Overpass3
67% -
1.11 -
119.3 -
1.25-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dantist006 plays

Across 140 matches Dantist006 averages K/R 0.81 and ADR 90.0; the rating across the 90 rated matches is 1.05. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 37 of 90 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. Dantist006 loses the most ELO on Dust 2 (−13 ELO, win rate 50%). Things go best on Ancient (+37 ELO, win rate 59%). From match no. 5 of the day on, things go best: 67% win rate, −34 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ADR −4.6. Unchanged in recent months: Win rate at 52%. Last 30 days: 20 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.