Dant3666

Denmark
On FACEIT since 2024 365 matches tracked 70 matches in 30 days
ELO ▼ 51
2,219
30-day peak: 2,270
Rank EU
#127,646
Denmark #3,181 in Denmark
Last updated:
Next update possible in 32m 46s

How does Dant3666 play?

Rating 1.03 (from 356 matches) K/R 0.73 ADR 78.7 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 356 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.8
Knife kills 7 in 365 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 4 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.02
▼ Got worse
ADR −4.1, Win rate −3 pp, ELO −251

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −14 ELO
91 matches · 57% win rate
On Sundays −31 ELO, win rate 45%

Dant3666 loses the most ELO on Ancient: −14 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
51% better than 48%
0.74 right on the average
78.8 better than 39%
1.05 better than 56%
52% of 464 duels better than 55%
33% of 60 situations better than 37%
Ancient91
57% better than 66%
0.73 better than 41%
78.4 better than 34%
1.03 right on the average
54% of 492 duels better than 66%
48% of 54 situations better than 78%
Mirage76
58% better than 76%
0.71 better than 36%
77.5 better than 35%
1.01 better than 45%
55% of 314 duels better than 72%
47% of 49 situations better than 76%
Anubis64
42% better than 21%
0.74 right on the average
79.2 better than 42%
1.04 better than 55%
55% of 286 duels better than 70%
36% of 47 situations better than 44%
Inferno20
55% right on the average
0.86 better than 88%
90.9 better than 85%
1.20 better than 85%
63% of 80 duels better than 92%
69% of 16 situations better than 98%
Nuke13
23% -
0.57 -
63.3 -
0.77-
38% of 55 duels -
50% of 4 situations -
Cache7
57% -
0.77 -
81.8 -
1.05-
46% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dant3666 plays

Across 365 matches Dant3666 averages K/R 0.73 and ADR 78.7; the rating across the 356 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 76 matches. In 137 of 356 matches the rating was 1.10 or higher (38%), in 130 it was below 0.90. In 265 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. Dant3666 loses the most ELO on Ancient (−14 ELO, win rate 57%). Things go best on Anubis (+65 ELO, win rate 42%). Improved over the last three months: Headshots +2 pp. Got weaker: ADR −4.1, Win rate −3 pp, ELO −251. Unchanged in recent months: K/R at 0.73, Rating at 1.02. Last 30 days: 70 matches, win rate 57%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.