DannyS_63

Russia
On FACEIT since 2023 190 matches tracked 49 matches in 30 days
Last updated:

How does DannyS_63 play?

Rating 0.99 (from 145 matches) K/R 0.72 ADR 78.4 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 2%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.3
Knife kills 12 in 190 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 8x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.5, Headshots +3 pp
= Stayed the same
K/R at 0.73, Rating at 0.98, Win rate at 50%
▼ Got worse
ELO −105

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
51 matches · 51% win rate
In match 1 of the day −75 ELO
52 matches · 42% win rate
On Sundays ±0 ELO, win rate 39%

DannyS_63 loses the most ELO on Mirage: −100 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.90 · Vertigo
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 63%
0.76 better than 57%
82.4 better than 55%
1.03 better than 45%
50% of 222 duels better than 40%
56% of 25 situations better than 89%
Mirage51
51% better than 43%
0.69 better than 22%
73.5 better than 13%
0.99 better than 29%
53% of 192 duels better than 57%
50% of 14 situations better than 81%
Ancient34
50% better than 40%
0.70 better than 25%
78.2 better than 30%
0.90 better than 9%
56% of 119 duels better than 73%
10% of 10 situations better than 3%
Anubis18
22% better than 1%
0.68 better than 17%
74.6 better than 14%
0.94-
43% of 67 duels better than 9%
29% of 7 situations better than 27%
Inferno9
44% -
0.66 -
78.4 -
0.85-
43% of 28 duels -
0% of 1 situations -
Nuke9
44% -
0.73 -
78.2 -
0.95-
49% of 61 duels -
20% of 5 situations -
Cache7
57% -
0.79 -
82.4 -
1.04-
64% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DannyS_63 plays

Across 190 matches DannyS_63 averages K/R 0.72 and ADR 78.4; the rating across the 145 rated matches is 0.99. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 38% headshots. The strongest map is Dust 2 with a 56% win rate in 59 matches. In 56 of 145 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 113 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. DannyS_63 loses the most ELO on Mirage (−100 ELO, win rate 51%). Things go best in match 3 of the day (−24 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, −24 ELO. Improved over the last three months: ADR +4.5, Headshots +3 pp. Got weaker: ELO −105. Unchanged in recent months: K/R at 0.73, Rating at 0.98, Win rate at 50%. Last 30 days: 49 matches, win rate 57%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.