Daniyar21

Russia
On FACEIT since 2024 192 matches tracked 57 matches in 30 days
ELO ▲ 74
2,414
30-day peak: 2,414
Rank EU
#70,450
Russia #19,677 in Russia
Last updated:

How does Daniyar21 play?

Rating 1.11 (from 142 matches) K/R 0.83 ADR 90.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 88%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.10+0.07 · Ø 1.03 better than 71%
Pistol kills per match 4.0
Knife kills 1 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 26x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +11 pp, Win rate +9 pp
= Stayed the same
K/R at 0.84, Rating at 1.11, ADR at 90.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
38 matches · 39% win rate
In match 3 of the day ±0 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 +19 ELO, win rate 46%
On Fridays +18 ELO, win rate 45%

Daniyar21 loses the most ELO on Dust 2: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.92 · Anubis
  3. Most kills in a match: 54 · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 56%
0.79 better than 71%
89.6 better than 85%
1.00 better than 38%
49% of 212 duels better than 35%
29% of 21 situations better than 23%
Ancient42
67% better than 90%
0.88 better than 94%
97.6 better than 97%
1.15 better than 85%
61% of 142 duels better than 94%
75% of 8 situations better than 99%
Dust 238
39% better than 11%
0.81 better than 80%
88.9 better than 84%
1.07 better than 60%
49% of 156 duels better than 36%
42% of 12 situations better than 62%
Anubis24
46% better than 27%
0.82 better than 83%
85.7 better than 73%
1.15 better than 83%
66% of 106 duels better than 98%
60% of 10 situations better than 93%
Inferno18
56% better than 58%
0.83 better than 81%
88.8 better than 76%
1.20 better than 82%
72% of 67 duels better than 99%
29% of 7 situations better than 28%
Nuke15
27% better than 1%
0.84 better than 83%
86.5 better than 71%
1.15-
66% of 47 duels better than 99%
50% of 8 situations better than 74%

Compared with players on the same level who have at least 15 matches on the map.

How Daniyar21 plays

Across 192 matches Daniyar21 averages K/R 0.83 and ADR 90.7; the rating across the 142 rated matches is 1.11. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 42 matches. In 68 of 142 matches the rating was 1.10 or higher (48%), in 46 it was below 0.90. In 118 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.25. Daniyar21 loses the most ELO on Dust 2 (−25 ELO, win rate 39%). Things go best on Ancient (+37 ELO, win rate 67%). From match no. 5 of the day on, things go best: 61% win rate, +21 ELO. Improved over the last three months: Headshots +11 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.11, ADR at 90.9. Last 30 days: 57 matches, win rate 54%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.