Daniok112

Daniok112

Russia
118 matches tracked 33 matches in 30 days
Last updated:

How does Daniok112 play?

Rating 1.15 (from 29 matches) K/R 0.80 ADR 86.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 96%
Opening duels won 55%+5 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.8+0.1 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 27%+17 pp better than 95%
K/D 1.10+0.11 better than 90%
Pistol kills per match 2.5
Knife kills 9 in 118 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+3.1 pp better than 97%
Rounds with 3K 7.3%+3.4 pp better than 99%
MVPs per match 2.5+0.3 better than 86%
4Ks and aces 20x 4K, 3 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 65%
Utility damage per round 3.6−0.6 better than 38%
Enemies flashed per round 0.270.00 level
Rounds with a death 72%−1.0 pp better than 59%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.26, ADR +23.9, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.85
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.08. Last 3 months: 0.91 (at the start 0.65).

Patterns

From the last 118 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −17 ELO
38 matches · 37% wins
In match 2 of the day ±0 ELO
22 matches · 41% wins

Daniok112 loses the most ELO on Mirage: −17 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
37% better than 9%
0.81 better than 88%
85.8 better than 83%
1.16–
70% of 130 duels better than 99%
59% of 22 situations better than 93%
Dust 229
62% better than 87%
0.85 better than 95%
93.8 better than 97%
1.16–
77% of 126 duels better than 99%
50% of 6 situations better than 81%
Inferno15
47% better than 38%
0.77 better than 77%
83.6 better than 73%
0.94–
60% of 65 duels better than 90%
40% of 5 situations better than 57%
Anubis12
50% –
0.69 –
80.6 –
1.18–
91% of 22 duels –
250% of 2 situations –
Ancient10
50% –
0.91 –
96.2 –
1.68–
69% of 36 duels –
100% of 3 situations –
Nuke10
60% –
0.71 –
75.1 –
1.14–
94% of 18 duels –
-
Overpass3
33% –
0.42 –
50.4 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Daniok112 plays

Across 118 matches Daniok112 averages K/R 0.80 and ADR 86.3; the rating across the 29 rated matches is 1.15. Biggest strength: Rounds with 3K at 7.3%. That is better than 99% of players on level 7. On average 17.3 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 16 of 29 matches the rating was 1.10 or higher (55%), in 7 it was below 0.90. In 68 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. Daniok112 loses the most ELO on Mirage (−17 ELO, win rate 37%). Things go best on Dust 2 (+58 ELO, win rate 62%). Improved over the last three months: K/R +0.26, ADR +23.9, Headshots +5 pp. Got weaker: Win rate −3 pp. Last 30 days: 33 matches, win rate 45%, ELO balance +100.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.