Danilo0077

Portugal
On FACEIT since 2023 149 matches tracked
Last updated:

How does Danilo0077 play?

Rating 0.88 K/R 0.63 ADR 72.8 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 26% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.87−0.13 · Ø 1.00 better than 6%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 8x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether Danilo0077 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Best month: June 2026 with 0.66.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
42 matches · 40% win rate
In match 3 of the day ±0 ELO
21 matches · 29% win rate
Between 18:00 and 24:00 +1 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 36%

Danilo0077 loses the most ELO on Dust 2: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
40% better than 17%
0.62 better than 6%
69.8 better than 6%
0.85 better than 6%
47% of 158 duels better than 30%
40% of 30 situations better than 57%
Mirage34
50% right on the average
0.68 better than 25%
77.9 better than 38%
0.91 better than 16%
50% of 151 duels better than 46%
24% of 17 situations better than 13%
Inferno17
47% better than 29%
0.56 better than 1%
66.8 better than 2%
0.86 better than 7%
41% of 61 duels better than 6%
29% of 7 situations better than 27%
Anubis16
44% better than 28%
0.56 better than 1%
68.0 better than 3%
0.78 better than 1%
40% of 55 duels better than 5%
38% of 8 situations right on the average
Ancient15
47% better than 36%
0.70 better than 31%
76.6 better than 26%
1.03 better than 58%
44% of 57 duels better than 14%
33% of 12 situations better than 40%
Cache11
64% -
0.60 -
73.2 -
0.84-
35% of 34 duels -
50% of 6 situations -
Nuke11
36% -
0.71 -
79.1 -
0.97-
51% of 37 duels -
57% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Danilo0077 plays

Across 149 matches Danilo0077 averages K/R 0.63, ADR 72.8 and a rating of 0.88. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 9 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 30 of 149 matches the rating was 1.10 or higher (20%), in 89 it was below 0.90. In 128 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. Danilo0077 loses the most ELO on Dust 2 (−50 ELO, win rate 40%). Things go best on Mirage (+54 ELO, win rate 50%). Match no. 1 of the day goes best: 57% win rate, −46 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.