Danielbyron

Denmark
On FACEIT since 2020 141 matches tracked 43 matches in 30 days
ELO ▲ 82
2,345
30-day peak: 2,425
Rank EU
#86,891
Denmark #2,257 in Denmark
Last updated:

How does Danielbyron play?

Rating 1.11 K/R 0.79 ADR 84.1 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.1
Zeus kills2 in 141 matches
Knife kills 13 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 26x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.09, Headshots +2 pp, Win rate +7 pp
= Stayed the same
ADR at 84.7, ELO at 2,295
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
29 matches · 38% win rate
In match 3 of the day −55 ELO
23 matches · 26% win rate
Between 18:00 and 24:00 −73 ELO, win rate 45%
On Mondays −50 ELO, win rate 43%

Danielbyron loses the most ELO on Mirage: −100 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Cache
  3. Highest rating in a match: 2.34 · Cache

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
38% better than 8%
0.78 better than 66%
84.3 better than 65%
1.06 better than 58%
57% of 114 duels better than 80%
46% of 24 situations better than 75%
Ancient26
62% better than 78%
0.87 better than 93%
91.2 better than 88%
1.24 better than 95%
56% of 96 duels better than 74%
33% of 21 situations better than 38%
Nuke24
50% better than 32%
0.78 better than 59%
84.0 better than 58%
1.08 better than 59%
58% of 108 duels better than 76%
60% of 5 situations better than 89%
Inferno21
62% better than 75%
0.81 better than 72%
83.8 better than 55%
1.18 better than 78%
44% of 81 duels better than 11%
38% of 8 situations right on the average
Cache14
50% -
0.76 -
81.5 -
1.08-
53% of 66 duels -
33% of 15 situations -
Anubis10
40% -
0.74 -
81.9 -
1.03-
46% of 37 duels -
0% of 2 situations -
Dust 29
33% -
0.63 -
68.9 -
0.88-
41% of 29 duels -
67% of 6 situations -
Vertigo6
67% -
0.75 -
83.2 -
1.03-
56% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Danielbyron plays

Across 141 matches Danielbyron averages K/R 0.79, ADR 84.1 and a rating of 1.11. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 68 of 141 matches the rating was 1.10 or higher (48%), in 42 it was below 0.90. In 119 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. Danielbyron loses the most ELO on Mirage (−100 ELO, win rate 38%). Things go best on Nuke (+38 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, Headshots +2 pp, Win rate +7 pp. Unchanged in recent months: ADR at 84.7, ELO at 2,295. Last 30 days: 43 matches, win rate 53%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.