Daniel_08
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so right on the average (49%).
Clutch
Average45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average37% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.8%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months: 0.95 (at the start 0.89). Slightly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 84.5. Last 3 months: 81.7 (at the start 79.1). Slightly above the average (78.5).
Share of headshot kills
Best month: April 2026 with 40%. Last 3 months: 36% (at the start 40%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 53% (at the start 41%). Well above the average (46%).
Best month: October 2026 with 1,601. Last 3 months: 1,601 (at the start 1,375).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Daniel_08 loses the most ELO in match 2 of the day: ±0 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 1.97 · Mirage
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How Daniel_08 plays
Across 84 matches Daniel_08 averages K/R 0.68, ADR 81.0 and a rating of 0.93. Biggest strength: Utility damage per round at 6.6, better than 92% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 23 of 84 matches the rating was 1.10 or higher (27%), in 39 it was below 0.90. In 58 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. Daniel_08 loses the most ELO in match 2 of the day (±0 ELO, win rate 33%). Things go best in match 1 of the day (+9 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +9 ELO. Improved over the last three months: Rating +0.06, Win rate +12 pp, ELO +226. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 81.7. Last 30 days: 2 matches, win rate 100%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.