DanielMazeti

Brazil
110 matches tracked 23 matches in 30 days
Last updated:

How does DanielMazeti play?

Rating 1.14 (from 89 matches) K/R 0.81 ADR 85.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.13+0.13 · Ø 1.00 better than 87%
Pistol kills per match 3.4
Knife kills 2 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.1%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 97%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 21x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.10, ADR +9.5, Headshots +3 pp, Win rate +21 pp, ELO +274
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.75). Well above the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 79%
0.84 better than 90%
89.3 better than 88%
1.22 better than 94%
54% of 120 duels better than 69%
63% of 16 situations better than 95%
Inferno23
61% better than 75%
0.86 better than 90%
90.0 better than 86%
1.27 better than 94%
56% of 88 duels better than 70%
38% of 13 situations better than 48%
Anubis22
27% better than 2%
0.76 better than 65%
81.2 better than 56%
1.07 better than 69%
46% of 95 duels better than 22%
31% of 13 situations better than 34%
Ancient10
20% -
0.77 -
82.7 -
1.01-
37% of 43 duels -
43% of 7 situations -
Cache9
67% -
0.77 -
83.1 -
1.07-
58% of 40 duels -
25% of 4 situations -
Mirage9
44% -
0.81 -
85.5 -
1.08-
68% of 34 duels -
40% of 5 situations -
Overpass3
33% -
0.78 -
78.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How DanielMazeti plays

Across 110 matches DanielMazeti averages K/R 0.81 and ADR 85.8; the rating across the 89 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 91% of level 9 players. Averages 18.0 kills per match with 53% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 47 of 89 matches the rating was 1.10 or higher (53%), in 22 it was below 0.90. In 75 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. Things go best on Dust 2 (+49 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +23 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.5, Headshots +3 pp, Win rate +21 pp, ELO +274. Last 30 days: 23 matches, win rate 57%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.