Daniel2706

United Kingdom
On FACEIT since 2018 307 matches tracked 116 matches in 30 days
ELO ▼ 73
3,109
30-day peak: 3,350
Rank EU ▲ 1,237 places
#4,828 #66 in GB
30 days · before #6,065 · best #4,828
Last updated:

How does Daniel2706 play?

Rating 0.95 (from 146 matches) K/R 0.69 ADR 78.4 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 4%−7 pp better than 24%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.8
Knife kills 5 in 300 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.2 pp better than 17%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 37x 4K, 4 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 78.7, Headshots at 54%
▼ Got worse
Win rate −18 pp, ELO −345

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68).

Patterns

From the last 300 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −263 ELO
46 matches · 39% wins
In match 3 of the day −212 ELO
46 matches · 43% wins
Between 12:00 and 18:00 +26 ELO, win rate 46%
On Mondays +70 ELO, win rate 49%

Daniel2706 loses the most ELO on Nuke: −263 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Cache
  2. Highest rating in a match: 1.86 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
57% better than 67%
0.66 better than 12%
76.1 better than 21%
0.88 better than 4%
47% of 368 duels better than 26%
39% of 51 situations better than 57%
Anubis66
56% better than 63%
0.70 better than 28%
79.9 better than 44%
0.97 better than 24%
45% of 289 duels better than 17%
34% of 41 situations better than 43%
Nuke46
39% better than 8%
0.72 better than 28%
80.8 better than 42%
0.97-
54% of 260 duels level
17% of 18 situations better than 11%
Inferno39
51% better than 38%
0.74 level
81.4 better than 49%
0.99-
50% of 206 duels better than 35%
42% of 19 situations better than 55%
Cache31
74% -
0.72 -
81.1 -
1.03-
58% of 141 duels -
44% of 25 situations -
Mirage23
52% level
0.65 better than 12%
73.8 better than 17%
1.08-
46% of 127 duels better than 21%
22% of 9 situations better than 10%
Dust 211
45% -
0.59 -
66.8 -
0.89-
35% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daniel2706 plays

Across 300 matches Daniel2706 averages K/R 0.69 and ADR 78.4; the rating across the 146 rated matches is 0.95. Most room to improve: Rating at 0.95. That is better than only 15% of players on level 10. On average 15.0 kills per match, 54% of them headshots. The strongest map is Cache with a 74% win rate in 31 matches. In 42 of 146 matches the rating was 1.10 or higher (29%), in 70 it was below 0.90. In 251 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. Daniel2706 loses the most ELO on Nuke (−263 ELO, win rate 39%). Things go best on Cache (+221 ELO, win rate 74%). Got weaker: Win rate −18 pp, ELO −345. Unchanged in recent months: K/R at 0.69, ADR at 78.7, Headshots at 54%. Last 30 days: 116 matches, win rate 51%, ELO balance +43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.