Dangerous_tj

Russia
On FACEIT since 2018 64 matches tracked 15 matches in 30 days
Last updated:

How does Dangerous_tj play?

Rating 1.18 K/R 0.86 ADR 92.7 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 64 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

57% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 70%+32 pp · Ø 38% better than 99%
Clutch 1v2 won 57%+35 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 3.0
Zeus kills2 in 64 matches
Knife kills 3 in 64 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 8x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.06, ADR −12.3, Headshots −12 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −27 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
67% better than 94%
0.85 better than 90%
92.7 better than 93%
1.17 better than 88%
54% of 136 duels better than 69%
44% of 9 situations better than 67%
Ancient15
53% better than 54%
0.96 better than 99%
99.6 better than 99%
1.31 better than 99%
62% of 95 duels better than 95%
29% of 7 situations better than 26%
Inferno10
60% -
0.90 -
95.0 -
1.24-
60% of 68 duels -
100% of 4 situations -
Nuke5
40% -
0.74 -
80.4 -
1.05-
59% of 32 duels -
0% of 2 situations -
Anubis4
50% -
0.84 -
91.6 -
1.12-
67% of 24 duels -
100% of 2 situations -
Overpass3
100% -
0.93 -
105.9 -
1.26-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dangerous_tj plays

Across 64 matches Dangerous_tj averages K/R 0.86, ADR 92.7 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 70%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 52% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 33 of 64 matches the rating was 1.10 or higher (52%), in 17 it was below 0.90. In 21 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.29. Got weaker: K/R −0.08, Rating −0.06, ADR −12.3, Headshots −12 pp, Win rate −3 pp. Last 30 days: 15 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.