Danger_soft
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average21% of 1v1s won and so well below the average (39%).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average37% of nades dealing damage or blinding and so slightly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: July 2026 with 0.71.
Rating, 1.00 is an average match
Best month: July 2026 with 1.05.
Damage per round (ADR)
Best month: August 2026 with 78.1.
Share of headshot kills
Best month: July 2026 with 63%.
Matches won (win rate)
Best month: July 2026 with 67%.
Best month: September 2026 with 2,306.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Ancient
- Highest rating in a match: 1.72 · Mirage
- Most kills in a match: 27 · Dust 2
Maps in detail
from the last 37 matchesCompared with players on the same level who have at least 15 matches on the map.
How Danger_soft plays
Across 37 matches Danger_soft averages K/R 0.68, ADR 72.9 and a rating of 0.95. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 11 of 37 matches the rating was 1.10 or higher (30%), in 18 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.05.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.