DangerD_G

Mongolia
143 matches tracked 11 matches in 30 days
ELO
1,658
Peak across the last 143 matches: 1,949
Rank SEA ▼ 5,850 places
#14,411
30 days · prev. #8,561 · best #8,561
Last updated:

How does DangerD_G play?

Rating 1.03 (from 122 matches) K/R 0.74 ADR 79.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 4.5
Knife kills 6 in 143 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 24x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.07, ADR −8.0, Win rate −14 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.80). Just above the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
38 matches · 58% win rate
In match 4 of the day −29 ELO
21 matches · 29% win rate
Between 12:00 and 18:00 −20 ELO, win rate 43%
On Fridays −44 ELO, win rate 43%

DangerD_G loses the most ELO on Mirage: −49 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 74%
0.79 better than 78%
81.5 better than 59%
1.12 better than 83%
54% of 127 duels better than 72%
38% of 21 situations right on the average
Dust 235
43% better than 27%
0.68 better than 28%
75.2 better than 26%
0.94 better than 25%
57% of 127 duels better than 86%
39% of 23 situations better than 54%
Inferno19
63% better than 84%
0.79 better than 83%
82.7 better than 69%
1.07 better than 73%
52% of 64 duels better than 57%
30% of 10 situations better than 33%
Anubis16
56% better than 67%
0.77 better than 73%
79.5 better than 48%
1.08 better than 75%
60% of 63 duels better than 90%
36% of 11 situations better than 41%
Ancient15
33% better than 8%
0.72 right on the average
76.5 better than 30%
0.98-
53% of 51 duels better than 65%
18% of 11 situations better than 9%
Nuke11
36% -
0.67 -
76.4 -
0.87-
39% of 33 duels -
33% of 12 situations -
Cache5
60% -
0.71 -
79.9 -
1.02-
57% of 14 duels -
33% of 3 situations -
Overpass3
33% -
0.78 -
88.1 -
1.34-
33% of 3 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DangerD_G plays

Across 143 matches DangerD_G averages K/R 0.74 and ADR 79.0; the rating across the 122 rated matches is 1.03. Biggest strength: Opening duels won at 54%, better than 81% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 8 players. Averages 16.8 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 53 of 122 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. DangerD_G loses the most ELO on Mirage (−49 ELO, win rate 58%). Things go best on Dust 2 (+27 ELO, win rate 43%). Match no. 3 of the day goes best: 65% win rate. Got weaker: K/R −0.07, ADR −8.0, Win rate −14 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 11 matches, win rate 55%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.