DangerD_G
How does DangerD_G play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Strength27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.05 K/D and so slightly above the average (0.97).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.80). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: June 2026 with 84.7. Last 3 months: 77.8 (at the start 85.8). Just below the average (78.5).
Share of headshot kills
Best month: June 2026 with 45%. Last 3 months: 44% (at the start 45%). Clearly below the average (48%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 48% (at the start 62%). Slightly above the average (46%).
Best month: August 2026 with 1,949.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DangerD_G loses the most ELO on Mirage: −49 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.06 · Mirage
- Most kills in a match: 42 · Mirage
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How DangerD_G plays
Across 143 matches DangerD_G averages K/R 0.74 and ADR 79.0; the rating across the 122 rated matches is 1.03. Biggest strength: Opening duels won at 54%, better than 81% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 8 players. Averages 16.8 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 53 of 122 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. DangerD_G loses the most ELO on Mirage (−49 ELO, win rate 58%). Things go best on Dust 2 (+27 ELO, win rate 43%). Match no. 3 of the day goes best: 65% win rate. Got weaker: K/R −0.07, ADR −8.0, Win rate −14 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 11 matches, win rate 55%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.