DandyWups

Russia
On FACEIT since 2020 301 matches tracked 125 matches in 30 days
ELO ▲ 211
2,231
30-day peak: 2,287
Rank EU
#123,672
Russia #35,006 in Russia
Last updated:

How does DandyWups play?

Rating 1.03 K/R 0.74 ADR 80.7 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 301 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.8
Knife kills 1 in 301 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 4 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether DandyWups is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 283 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: May 2026 with 0.90.

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −113 ELO
50 matches · 36% win rate
On Anubis −104 ELO
68 matches · 56% win rate
On Tuesdays −27 ELO, win rate 43%

DandyWups loses the most ELO in match 1 of the day: −113 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Vertigo
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
46% better than 30%
0.70 better than 33%
77.6 better than 36%
0.97 better than 31%
49% of 308 duels better than 40%
46% of 63 situations better than 72%
Dust 272
47% better than 33%
0.76 better than 60%
83.0 better than 60%
1.07 better than 63%
46% of 280 duels better than 22%
37% of 51 situations better than 49%
Anubis68
56% better than 63%
0.77 better than 66%
84.2 better than 68%
1.05 better than 57%
52% of 281 duels better than 55%
42% of 38 situations better than 62%
Ancient57
58% better than 68%
0.75 better than 54%
78.7 better than 34%
1.06 better than 61%
54% of 229 duels better than 66%
53% of 34 situations better than 85%
Inferno11
64% -
0.68 -
75.5 -
0.94-
54% of 41 duels -
0% of 2 situations -
Nuke4
50% -
0.87 -
93.4 -
1.11-
61% of 18 duels -
25% of 4 situations -
Cache3
100% -
0.70 -
74.7 -
1.00-
53% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DandyWups plays

Across 301 matches DandyWups averages K/R 0.74, ADR 80.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 121 of 301 matches the rating was 1.10 or higher (40%), in 105 it was below 0.90. In 283 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: May 2026 at 1.15. DandyWups loses the most ELO in match 1 of the day (−113 ELO, win rate 36%). Things go best in match 4 of the day (−30 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, −30 ELO. Last 30 days: 125 matches, win rate 52%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.