Dancver

Russia
On FACEIT since 2015 41 matches tracked 41 matches in 30 days
Last updated:

How does Dancver play?

Rating 1.05 K/R 0.72 ADR 78.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.2
Knife kills 4 in 41 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 7x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 78%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
24 matches · 58% win rate

Dancver loses the most ELO on Mirage: −23 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Anubis
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 73%
0.71 better than 33%
79.2 better than 40%
1.04 right on the average
49% of 121 duels better than 36%
63% of 16 situations better than 95%
Anubis8
50% -
0.79 -
81.4 -
1.17-
50% of 42 duels -
50% of 4 situations -
Dust 26
67% -
0.62 -
68.2 -
0.86-
42% of 33 duels -
0% of 2 situations -
Cache3
67% -
0.88 -
87.7 -
1.31-
52% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dancver plays

Across 41 matches Dancver averages K/R 0.72, ADR 78.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. In 18 of 41 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 ace. Dancver loses the most ELO on Mirage (−23 ELO, win rate 58%). Last 30 days: 41 matches, win rate 59%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.