Dancsx_D

Hungary
On FACEIT since 2015 73 matches tracked 32 matches in 30 days
ELO ▲ 82
2,218
30-day peak: 2,218
Rank EU
#128,034
Hungary #647 in Hungary
Last updated:

How does Dancsx_D play?

Rating 1.04 K/R 0.73 ADR 80.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Dancsx_D is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
22 matches · 41% win rate

Dancsx_D loses the most ELO in match 2 of the day: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 1.85 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno17
41% better than 18%
0.73 better than 39%
79.6 better than 38%
1.01 better than 32%
59% of 79 duels better than 78%
36% of 11 situations better than 39%
Anubis16
69% better than 94%
0.79 better than 77%
89.4 better than 88%
1.14 better than 84%
44% of 59 duels better than 14%
42% of 12 situations better than 60%
Cache12
50% -
0.77 -
76.4 -
1.09-
49% of 47 duels -
38% of 8 situations -
Ancient9
56% -
0.69 -
80.8 -
0.95-
62% of 52 duels -
67% of 3 situations -
Mirage9
44% -
0.73 -
78.0 -
1.06-
46% of 39 duels -
50% of 4 situations -
Nuke6
50% -
0.70 -
72.8 -
0.94-
36% of 28 duels -
29% of 7 situations -
Dust 24
100% -
0.65 -
77.6 -
0.95-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dancsx_D plays

Across 73 matches Dancsx_D averages K/R 0.73, ADR 80.4 and a rating of 1.04. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 30 of 73 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 73 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. Dancsx_D loses the most ELO in match 2 of the day (−25 ELO, win rate 41%). Things go best in match 1 of the day (−24 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −24 ELO. Last 30 days: 32 matches, win rate 56%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.