DancheI

Ukraine
On FACEIT since 2020 256 matches tracked 70 matches in 30 days
ELO ▲ 28
2,206
30-day peak: 2,227
Rank EU
#132,977
Ukraine #5,293 in Ukraine
Last updated:
Next update possible in 1h 53m

How does DancheI play?

Rating 0.99 (from 239 matches) K/R 0.71 ADR 83.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.4
Knife kills 12 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 4 aces in 167 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 84.4, Headshots at 39%, Win rate at 52%, ELO at 2,139
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −90 ELO
29 matches · 31% win rate
On Ancient −76 ELO
51 matches · 55% win rate
Between 6:00 and 12:00 +30 ELO, win rate 38%
On Wednesdays −47 ELO, win rate 35%

DancheI loses the most ELO in match 4 of the day: −90 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno55
62% better than 78%
0.75 better than 62%
90.2 better than 84%
1.05 better than 57%
50% of 284 duels better than 39%
45% of 29 situations better than 72%
Ancient51
55% better than 59%
0.76 better than 58%
87.1 better than 77%
1.06 better than 61%
51% of 252 duels right on the average
38% of 26 situations right on the average
Mirage44
43% better than 20%
0.62 better than 7%
73.4 better than 17%
0.85 better than 4%
40% of 233 duels better than 5%
26% of 19 situations better than 19%
Anubis35
49% better than 38%
0.68 better than 22%
81.9 better than 57%
0.94 better than 19%
45% of 148 duels better than 16%
46% of 13 situations better than 73%
Dust 226
35% better than 6%
0.69 better than 26%
80.2 better than 46%
0.92 better than 15%
45% of 140 duels better than 18%
45% of 11 situations better than 72%
Nuke25
52% better than 39%
0.69 better than 18%
76.5 better than 21%
0.98 better than 24%
42% of 123 duels better than 7%
46% of 13 situations better than 66%
Cache20
70% -
0.79 -
91.1 -
1.10-
44% of 120 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DancheI plays

Across 256 matches DancheI averages K/R 0.71 and ADR 83.3; the rating across the 239 rated matches is 0.99. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 76 of 239 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 167 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. DancheI loses the most ELO in match 4 of the day (−90 ELO, win rate 31%). Things go best on Inferno (+139 ELO, win rate 62%). From match no. 5 of the day on, things go best: 63% win rate, +13 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Unchanged in recent months: ADR at 84.4, Headshots at 39%, Win rate at 52%, ELO at 2,139. Last 30 days: 70 matches, win rate 50%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.