Dan_Qa

Mongolia
On FACEIT since 2020 151 matches tracked 131 matches in 30 days
Last updated:

How does Dan_Qa play?

Rating 0.90 K/R 0.64 ADR 72.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.2
Zeus kills3 in 151 matches
Knife kills 6 in 151 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 16x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Dan_Qa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 −30 ELO, win rate 43%
On Mondays +20 ELO, win rate 37%

Dan_Qa loses the most ELO in match 2 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 16%
0.63 better than 8%
71.3 better than 10%
0.91 better than 12%
40% of 144 duels better than 5%
41% of 27 situations better than 60%
Dust 237
46% better than 30%
0.63 better than 6%
72.0 better than 10%
0.87 better than 5%
48% of 148 duels better than 31%
43% of 30 situations better than 65%
Ancient21
43% better than 21%
0.61 better than 3%
68.7 better than 3%
0.84 better than 2%
45% of 86 duels better than 16%
44% of 16 situations better than 66%
Anubis15
73% better than 96%
0.66 better than 14%
75.9 better than 22%
0.98 better than 30%
59% of 63 duels better than 84%
50% of 10 situations better than 75%
Inferno15
47% better than 29%
0.65 better than 8%
74.7 better than 17%
0.89 better than 5%
67% of 58 duels better than 97%
60% of 10 situations better than 93%
Cache11
45% -
0.69 -
77.4 -
0.96-
41% of 54 duels -
100% of 1 situations -
Nuke7
57% -
0.66 -
68.2 -
0.89-
48% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dan_Qa plays

Across 151 matches Dan_Qa averages K/R 0.64, ADR 72.2 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 29 of 151 matches the rating was 1.10 or higher (19%), in 81 it was below 0.90. In 151 matches with detailed stats: 16 4Ks and 1 ace. Dan_Qa loses the most ELO in match 2 of the day (±0 ELO, win rate 36%). Things go best on Dust 2 (+22 ELO, win rate 46%). Match no. 1 of the day goes best: 55% win rate. Last 30 days: 131 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.